E2E-GNet: An End-to-End Skeleton-based Geometric Deep Neural Network for Human Motion Recognition

Fuente: arXiv
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Autori principali: Olaoluwa, Mubarak, Drira, Hassen
Natura: Preprint
Pubblicazione: 2026
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author Olaoluwa, Mubarak
Drira, Hassen
author_facet Olaoluwa, Mubarak
Drira, Hassen
contents Geometric deep learning has recently gained significant attention in the computer vision community for its ability to capture meaningful representations of data lying in a non-Euclidean space. To this end, we propose E2E-GNet, an end-to-end geometric deep neural network for skeleton-based human motion recognition. To enhance the discriminative power between different motions in the non-Euclidean space, E2E-GNet introduces a geometric transformation layer that jointly optimizes skeleton motion sequences on this space and applies a differentiable logarithm map activation to project them onto a linear space. Building on this, we further design a distortion-aware optimization layer that limits skeleton shape distortions caused by this projection, enabling the network to retain discriminative geometric cues and achieve a higher motion recognition rate. We demonstrate the impact of each layer through ablation studies and extensive experiments across five datasets spanning three domains show that E2E-GNet outperforms other methods with lower cost.
format Preprint
id arxiv_https___arxiv_org_abs_2603_02477
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle E2E-GNet: An End-to-End Skeleton-based Geometric Deep Neural Network for Human Motion Recognition
Olaoluwa, Mubarak
Drira, Hassen
Computer Vision and Pattern Recognition
Geometric deep learning has recently gained significant attention in the computer vision community for its ability to capture meaningful representations of data lying in a non-Euclidean space. To this end, we propose E2E-GNet, an end-to-end geometric deep neural network for skeleton-based human motion recognition. To enhance the discriminative power between different motions in the non-Euclidean space, E2E-GNet introduces a geometric transformation layer that jointly optimizes skeleton motion sequences on this space and applies a differentiable logarithm map activation to project them onto a linear space. Building on this, we further design a distortion-aware optimization layer that limits skeleton shape distortions caused by this projection, enabling the network to retain discriminative geometric cues and achieve a higher motion recognition rate. We demonstrate the impact of each layer through ablation studies and extensive experiments across five datasets spanning three domains show that E2E-GNet outperforms other methods with lower cost.
title E2E-GNet: An End-to-End Skeleton-based Geometric Deep Neural Network for Human Motion Recognition
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.02477