Behavior-Aware Anthropometric Scene Generation for Human-Usable 3D Layouts

Fuente: arXiv
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Main Authors: Jin, Semin, Kim, Donghyuk, Ryu, Jeongmin, Hyun, Kyung Hoon
Format: Preprint
Published: 2026
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author Jin, Semin
Kim, Donghyuk
Ryu, Jeongmin
Hyun, Kyung Hoon
author_facet Jin, Semin
Kim, Donghyuk
Ryu, Jeongmin
Hyun, Kyung Hoon
contents Well-designed indoor scenes should prioritize how people can act within a space rather than merely what objects to place. However, existing 3D scene generation methods emphasize visual and semantic plausibility, while insufficiently addressing whether people can comfortably walk, sit, or manipulate objects. To bridge this gap, we present a Behavior-Aware Anthropometric Scene Generation framework. Our approach leverages vision-language models (VLMs) to analyze object-behavior relationships, translating spatial requirements into parametric layout constraints adapted to user-specific anthropometric data. We conducted comparative studies with state-of-the-art models using geometric metrics and a user perception study (N=16). We further conducted in-depth human-scale studies (individuals, N=20; groups, N=18). The results showed improvements in task completion time, trajectory efficiency, and human-object manipulation space. This study contributes a framework that bridges VLM-based interaction reasoning with anthropometric constraints, validated through both technical metrics and real-scale human usability studies.
format Preprint
id arxiv_https___arxiv_org_abs_2603_02662
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Behavior-Aware Anthropometric Scene Generation for Human-Usable 3D Layouts
Jin, Semin
Kim, Donghyuk
Ryu, Jeongmin
Hyun, Kyung Hoon
Human-Computer Interaction
Well-designed indoor scenes should prioritize how people can act within a space rather than merely what objects to place. However, existing 3D scene generation methods emphasize visual and semantic plausibility, while insufficiently addressing whether people can comfortably walk, sit, or manipulate objects. To bridge this gap, we present a Behavior-Aware Anthropometric Scene Generation framework. Our approach leverages vision-language models (VLMs) to analyze object-behavior relationships, translating spatial requirements into parametric layout constraints adapted to user-specific anthropometric data. We conducted comparative studies with state-of-the-art models using geometric metrics and a user perception study (N=16). We further conducted in-depth human-scale studies (individuals, N=20; groups, N=18). The results showed improvements in task completion time, trajectory efficiency, and human-object manipulation space. This study contributes a framework that bridges VLM-based interaction reasoning with anthropometric constraints, validated through both technical metrics and real-scale human usability studies.
title Behavior-Aware Anthropometric Scene Generation for Human-Usable 3D Layouts
topic Human-Computer Interaction
url https://arxiv.org/abs/2603.02662