Geometry-Guided Reinforcement Learning for Multi-view Consistent 3D Scene Editing

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Wang, Jiyuan, Lin, Chunyu, Sun, Lei, Cao, Zhi, Yin, Yuyang, Nie, Lang, Yuan, Zhenlong, Chu, Xiangxiang, Wei, Yunchao, Liao, Kang, Lin, Guosheng
Format: Preprint
Veröffentlicht: 2026
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866908862981865472
author Wang, Jiyuan
Lin, Chunyu
Sun, Lei
Cao, Zhi
Yin, Yuyang
Nie, Lang
Yuan, Zhenlong
Chu, Xiangxiang
Wei, Yunchao
Liao, Kang
Lin, Guosheng
author_facet Wang, Jiyuan
Lin, Chunyu
Sun, Lei
Cao, Zhi
Yin, Yuyang
Nie, Lang
Yuan, Zhenlong
Chu, Xiangxiang
Wei, Yunchao
Liao, Kang
Lin, Guosheng
contents Leveraging the priors of 2D diffusion models for 3D editing has emerged as a promising paradigm. However, maintaining multi-view consistency in edited results remains challenging, and the extreme scarcity of 3D-consistent editing paired data renders supervised fine-tuning (SFT), the most effective training strategy for editing tasks, infeasible. In this paper, we observe that, while generating multi-view consistent 3D content is highly challenging, verifying 3D consistency is tractable, naturally positioning reinforcement learning (RL) as a feasible solution. Motivated by this, we propose \textbf{RL3DEdit}, a single-pass framework driven by RL optimization with novel rewards derived from the 3D foundation model, VGGT. Specifically, we leverage VGGT's robust priors learned from massive real-world data, feed the edited images, and utilize the output confidence maps and pose estimation errors as reward signals, effectively anchoring the 2D editing priors onto a 3D-consistent manifold via RL. Extensive experiments demonstrate that RL3DEdit achieves stable multi-view consistency and outperforms state-of-the-art methods in editing quality with high efficiency. To promote the development of 3D editing, we will release the code and model.
format Preprint
id arxiv_https___arxiv_org_abs_2603_03143
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Geometry-Guided Reinforcement Learning for Multi-view Consistent 3D Scene Editing
Wang, Jiyuan
Lin, Chunyu
Sun, Lei
Cao, Zhi
Yin, Yuyang
Nie, Lang
Yuan, Zhenlong
Chu, Xiangxiang
Wei, Yunchao
Liao, Kang
Lin, Guosheng
Computer Vision and Pattern Recognition
Artificial Intelligence
Leveraging the priors of 2D diffusion models for 3D editing has emerged as a promising paradigm. However, maintaining multi-view consistency in edited results remains challenging, and the extreme scarcity of 3D-consistent editing paired data renders supervised fine-tuning (SFT), the most effective training strategy for editing tasks, infeasible. In this paper, we observe that, while generating multi-view consistent 3D content is highly challenging, verifying 3D consistency is tractable, naturally positioning reinforcement learning (RL) as a feasible solution. Motivated by this, we propose \textbf{RL3DEdit}, a single-pass framework driven by RL optimization with novel rewards derived from the 3D foundation model, VGGT. Specifically, we leverage VGGT's robust priors learned from massive real-world data, feed the edited images, and utilize the output confidence maps and pose estimation errors as reward signals, effectively anchoring the 2D editing priors onto a 3D-consistent manifold via RL. Extensive experiments demonstrate that RL3DEdit achieves stable multi-view consistency and outperforms state-of-the-art methods in editing quality with high efficiency. To promote the development of 3D editing, we will release the code and model.
title Geometry-Guided Reinforcement Learning for Multi-view Consistent 3D Scene Editing
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2603.03143