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Bibliographic Details
Main Authors: Goadrich, Mark, Morenville, Achille, Piette, Éric
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2603.03252
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author Goadrich, Mark
Morenville, Achille
Piette, Éric
author_facet Goadrich, Mark
Morenville, Achille
Piette, Éric
contents AI algorithms for imperfect-information games are typically compared using performance metrics on individual games, making it difficult to assess robustness across game choices. Card games are a natural domain for imperfect information due to hidden hands and stochastic draws. To facilitate comparative research on imperfect-information game-playing algorithms and game systems, we introduce Valet, a diverse and comprehensive testbed of 21 traditional imperfect-information card games. These games span multiple genres, cultures, player counts, deck structures, mechanics, winning conditions, and methods of hiding and revealing information. To standardize implementations across systems, we encode the rules of each game in RECYCLE, a card game description language. We empirically characterize each game's branching factor and duration using random simulations, reporting baseline score distributions for a Monte Carlo Tree Search player against random opponents to demonstrate the suitability of Valet as a benchmarking suite.
format Preprint
id arxiv_https___arxiv_org_abs_2603_03252
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Valet: A Standardized Testbed of Traditional Imperfect-Information Card Games
Goadrich, Mark
Morenville, Achille
Piette, Éric
Artificial Intelligence
AI algorithms for imperfect-information games are typically compared using performance metrics on individual games, making it difficult to assess robustness across game choices. Card games are a natural domain for imperfect information due to hidden hands and stochastic draws. To facilitate comparative research on imperfect-information game-playing algorithms and game systems, we introduce Valet, a diverse and comprehensive testbed of 21 traditional imperfect-information card games. These games span multiple genres, cultures, player counts, deck structures, mechanics, winning conditions, and methods of hiding and revealing information. To standardize implementations across systems, we encode the rules of each game in RECYCLE, a card game description language. We empirically characterize each game's branching factor and duration using random simulations, reporting baseline score distributions for a Monte Carlo Tree Search player against random opponents to demonstrate the suitability of Valet as a benchmarking suite.
title Valet: A Standardized Testbed of Traditional Imperfect-Information Card Games
topic Artificial Intelligence
url https://arxiv.org/abs/2603.03252