MIBURI: Towards Expressive Interactive Gesture Synthesis

Fuente: arXiv
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Auteurs principaux: Mughal, M. Hamza, Dabral, Rishabh, Demberg, Vera, Theobalt, Christian
Format: Preprint
Publié: 2026
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author Mughal, M. Hamza
Dabral, Rishabh
Demberg, Vera
Theobalt, Christian
author_facet Mughal, M. Hamza
Dabral, Rishabh
Demberg, Vera
Theobalt, Christian
contents Embodied Conversational Agents (ECAs) aim to emulate human face-to-face interaction through speech, gestures, and facial expressions. Current large language model (LLM)-based conversational agents lack embodiment and the expressive gestures essential for natural interaction. Existing solutions for ECAs often produce rigid, low-diversity motions, that are unsuitable for human-like interaction. Alternatively, generative methods for co-speech gesture synthesis yield natural body gestures but depend on future speech context and require long run-times. To bridge this gap, we present MIBURI, the first online, causal framework for generating expressive full-body gestures and facial expressions synchronized with real-time spoken dialogue. We employ body-part aware gesture codecs that encode hierarchical motion details into multi-level discrete tokens. These tokens are then autoregressively generated by a two-dimensional causal framework conditioned on LLM-based speech-text embeddings, modeling both temporal dynamics and part-level motion hierarchy in real time. Further, we introduce auxiliary objectives to encourage expressive and diverse gestures while preventing convergence to static poses. Comparative evaluations demonstrate that our causal and real-time approach produces natural and contextually aligned gestures against recent baselines. We urge the reader to explore demo videos on https://vcai.mpi-inf.mpg.de/projects/MIBURI/.
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id arxiv_https___arxiv_org_abs_2603_03282
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle MIBURI: Towards Expressive Interactive Gesture Synthesis
Mughal, M. Hamza
Dabral, Rishabh
Demberg, Vera
Theobalt, Christian
Computer Vision and Pattern Recognition
Graphics
Human-Computer Interaction
Embodied Conversational Agents (ECAs) aim to emulate human face-to-face interaction through speech, gestures, and facial expressions. Current large language model (LLM)-based conversational agents lack embodiment and the expressive gestures essential for natural interaction. Existing solutions for ECAs often produce rigid, low-diversity motions, that are unsuitable for human-like interaction. Alternatively, generative methods for co-speech gesture synthesis yield natural body gestures but depend on future speech context and require long run-times. To bridge this gap, we present MIBURI, the first online, causal framework for generating expressive full-body gestures and facial expressions synchronized with real-time spoken dialogue. We employ body-part aware gesture codecs that encode hierarchical motion details into multi-level discrete tokens. These tokens are then autoregressively generated by a two-dimensional causal framework conditioned on LLM-based speech-text embeddings, modeling both temporal dynamics and part-level motion hierarchy in real time. Further, we introduce auxiliary objectives to encourage expressive and diverse gestures while preventing convergence to static poses. Comparative evaluations demonstrate that our causal and real-time approach produces natural and contextually aligned gestures against recent baselines. We urge the reader to explore demo videos on https://vcai.mpi-inf.mpg.de/projects/MIBURI/.
title MIBURI: Towards Expressive Interactive Gesture Synthesis
topic Computer Vision and Pattern Recognition
Graphics
Human-Computer Interaction
url https://arxiv.org/abs/2603.03282