Deep Sketch-Based 3D Modeling: A Survey

Fuente: arXiv
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Autores principales: Tono, Alberto, Wu, Jiajun, Wetzstein, Gordon, Armeni, Iro, Subramonyam, Hariharan, Landay, James, Fischer, Martin
Formato: Preprint
Publicado: 2026
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author Tono, Alberto
Wu, Jiajun
Wetzstein, Gordon
Armeni, Iro
Subramonyam, Hariharan
Landay, James
Fischer, Martin
author_facet Tono, Alberto
Wu, Jiajun
Wetzstein, Gordon
Armeni, Iro
Subramonyam, Hariharan
Landay, James
Fischer, Martin
contents In the past decade, advances in artificial intelligence have revolutionized sketch-based 3D modeling, leading to a new paradigm known as Deep Sketch-Based 3D Modeling (DS-3DM). DS-3DM offers data-driven methods that address the long-standing challenges of sketch abstraction and ambiguity. DS-3DM keeps humans at the center of the creative process by enhancing the flexibility, usability, faithfulness, and adaptability of sketch-based 3D modeling interfaces. This paper contributes a comprehensive survey of the latest DS-3DM within a novel design space: MORPHEUS. Built upon the Input-Model-Output (IMO) framework, MORPHEUS categorizes Models outputting Options of 3D Representations and Parts, derived from Human inputs (varying in quantity and modality), and Evaluated across diverse User-views and Styles. Throughout MORPHEUS we highlight limitations and identify opportunities for interdisciplinary research in Computer Vision, Computer Graphics, and Human-Computer Interaction, revealing a need for controllability and information-rich outputs. These opportunities align design processes more closely with user' intent, responding to the growing importance of user-centered approaches.
format Preprint
id arxiv_https___arxiv_org_abs_2603_03287
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Deep Sketch-Based 3D Modeling: A Survey
Tono, Alberto
Wu, Jiajun
Wetzstein, Gordon
Armeni, Iro
Subramonyam, Hariharan
Landay, James
Fischer, Martin
Graphics
Computer Vision and Pattern Recognition
Human-Computer Interaction
In the past decade, advances in artificial intelligence have revolutionized sketch-based 3D modeling, leading to a new paradigm known as Deep Sketch-Based 3D Modeling (DS-3DM). DS-3DM offers data-driven methods that address the long-standing challenges of sketch abstraction and ambiguity. DS-3DM keeps humans at the center of the creative process by enhancing the flexibility, usability, faithfulness, and adaptability of sketch-based 3D modeling interfaces. This paper contributes a comprehensive survey of the latest DS-3DM within a novel design space: MORPHEUS. Built upon the Input-Model-Output (IMO) framework, MORPHEUS categorizes Models outputting Options of 3D Representations and Parts, derived from Human inputs (varying in quantity and modality), and Evaluated across diverse User-views and Styles. Throughout MORPHEUS we highlight limitations and identify opportunities for interdisciplinary research in Computer Vision, Computer Graphics, and Human-Computer Interaction, revealing a need for controllability and information-rich outputs. These opportunities align design processes more closely with user' intent, responding to the growing importance of user-centered approaches.
title Deep Sketch-Based 3D Modeling: A Survey
topic Graphics
Computer Vision and Pattern Recognition
Human-Computer Interaction
url https://arxiv.org/abs/2603.03287