Beyond Pixel Histories: World Models with Persistent 3D State

Fuente: arXiv
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Autori principali: Garcin, Samuel, Walker, Thomas, McDonagh, Steven, Pearce, Tim, Bilen, Hakan, He, Tianyu, Wang, Kaixin, Bian, Jiang
Natura: Preprint
Pubblicazione: 2026
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author Garcin, Samuel
Walker, Thomas
McDonagh, Steven
Pearce, Tim
Bilen, Hakan
He, Tianyu
Wang, Kaixin
Bian, Jiang
author_facet Garcin, Samuel
Walker, Thomas
McDonagh, Steven
Pearce, Tim
Bilen, Hakan
He, Tianyu
Wang, Kaixin
Bian, Jiang
contents Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities. However, existing models typically lack a 3D representation of the environment, meaning 3D consistency must be implicitly learned from data, and spatial memory is restricted to limited temporal context windows. This results in an unrealistic user experience and presents significant obstacles to down-stream tasks such as training agents. To address this, we present PERSIST, a new paradigm of world model which simulates the evolution of a latent 3D scene: environment, camera, and renderer. This allows us to synthesize new frames with persistent spatial memory and consistent geometry. Both quantitative metrics and a qualitative user study show substantial improvements in spatial memory, 3D consistency, and long-horizon stability over existing methods, enabling coherent, evolving 3D worlds. We further demonstrate novel capabilities, including synthesising diverse 3D environments from a single image, as well as enabling fine-grained, geometry-aware control over generated experiences by supporting environment editing and specification directly in 3D space. Project page: https://francelico.github.io/persist.github.io
format Preprint
id arxiv_https___arxiv_org_abs_2603_03482
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Beyond Pixel Histories: World Models with Persistent 3D State
Garcin, Samuel
Walker, Thomas
McDonagh, Steven
Pearce, Tim
Bilen, Hakan
He, Tianyu
Wang, Kaixin
Bian, Jiang
Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities. However, existing models typically lack a 3D representation of the environment, meaning 3D consistency must be implicitly learned from data, and spatial memory is restricted to limited temporal context windows. This results in an unrealistic user experience and presents significant obstacles to down-stream tasks such as training agents. To address this, we present PERSIST, a new paradigm of world model which simulates the evolution of a latent 3D scene: environment, camera, and renderer. This allows us to synthesize new frames with persistent spatial memory and consistent geometry. Both quantitative metrics and a qualitative user study show substantial improvements in spatial memory, 3D consistency, and long-horizon stability over existing methods, enabling coherent, evolving 3D worlds. We further demonstrate novel capabilities, including synthesising diverse 3D environments from a single image, as well as enabling fine-grained, geometry-aware control over generated experiences by supporting environment editing and specification directly in 3D space. Project page: https://francelico.github.io/persist.github.io
title Beyond Pixel Histories: World Models with Persistent 3D State
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2603.03482