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Main Authors: Subramanian, Ajan, Bettadapura, Sumukh, Sathish, Rohan
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2603.04098
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author Subramanian, Ajan
Bettadapura, Sumukh
Sathish, Rohan
author_facet Subramanian, Ajan
Bettadapura, Sumukh
Sathish, Rohan
contents Always-on egocentric cameras are increasingly used as demonstrations for embodied robotics, imitation learning, and assistive AR, but the resulting video streams are dominated by redundant and low-quality frames. Under the storage and battery constraints of wearable devices, choosing which frames to keep is as important as how to learn from them. We observe that modern eye-tracking headsets provide a continuous, training-free side channel that decomposes into two complementary axes: gaze fixation captures visual stability (quality), while pupil response captures arousal-linked moments (novelty). We operationalize this insight as a Dual-Criterion Frame Curator that first gates frames by gaze quality and then ranks the survivors by pupil-derived novelty. On the Visual Experience Dataset (VEDB), curated frames at 10% budget match the classification performance of the full stream, and naive signal fusion consistently destroys both contributions. The benefit is task-dependent: pupil ranking improves activity recognition, while gaze-only selection already dominates for scene recognition, confirming that the two signals serve genuinely different roles. Our method requires no model inference and operates at capture time, offering a path toward efficient, always-on egocentric data curation.
format Preprint
id arxiv_https___arxiv_org_abs_2603_04098
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Real Eyes Realize Faster: Gaze Stability and Pupil Novelty for Efficient Egocentric Learning
Subramanian, Ajan
Bettadapura, Sumukh
Sathish, Rohan
Computer Vision and Pattern Recognition
Human-Computer Interaction
Always-on egocentric cameras are increasingly used as demonstrations for embodied robotics, imitation learning, and assistive AR, but the resulting video streams are dominated by redundant and low-quality frames. Under the storage and battery constraints of wearable devices, choosing which frames to keep is as important as how to learn from them. We observe that modern eye-tracking headsets provide a continuous, training-free side channel that decomposes into two complementary axes: gaze fixation captures visual stability (quality), while pupil response captures arousal-linked moments (novelty). We operationalize this insight as a Dual-Criterion Frame Curator that first gates frames by gaze quality and then ranks the survivors by pupil-derived novelty. On the Visual Experience Dataset (VEDB), curated frames at 10% budget match the classification performance of the full stream, and naive signal fusion consistently destroys both contributions. The benefit is task-dependent: pupil ranking improves activity recognition, while gaze-only selection already dominates for scene recognition, confirming that the two signals serve genuinely different roles. Our method requires no model inference and operates at capture time, offering a path toward efficient, always-on egocentric data curation.
title Real Eyes Realize Faster: Gaze Stability and Pupil Novelty for Efficient Egocentric Learning
topic Computer Vision and Pattern Recognition
Human-Computer Interaction
url https://arxiv.org/abs/2603.04098