Auto-Generating Personas from User Reviews in VR App Stores
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arXiv
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| Main Authors: | , , , , , , |
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| Format: | Preprint |
| Published: |
2026
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| _version_ | 1866917315990257664 |
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| author | Wang, Yi Cheng, Kexin Liu, Xiao Arora, Chetan Grundy, John Hoang, Thuong Duh, Henry Been-Lirn |
| author_facet | Wang, Yi Cheng, Kexin Liu, Xiao Arora, Chetan Grundy, John Hoang, Thuong Duh, Henry Been-Lirn |
| contents | Personas are a valuable tool for discussing accessibility requirements in software design and development practices. However, the use of personas for accessibility-focused requirements elicitation in VR projects remains limited and is accompanied by several challenges. To fill this gap, we developed an auto-generated persona system in a VR course, where the personas were used to facilitate discussions on accessibility requirements and to guide VR design and development. Our findings indicate that the auto-generated persona system enabled students to develop empathy more efficiently. This study demonstrates the use of automatically generated personas in VR course settings as a means of eliciting latent accessibility requirements. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2603_04985 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | Auto-Generating Personas from User Reviews in VR App Stores Wang, Yi Cheng, Kexin Liu, Xiao Arora, Chetan Grundy, John Hoang, Thuong Duh, Henry Been-Lirn Human-Computer Interaction Software Engineering Personas are a valuable tool for discussing accessibility requirements in software design and development practices. However, the use of personas for accessibility-focused requirements elicitation in VR projects remains limited and is accompanied by several challenges. To fill this gap, we developed an auto-generated persona system in a VR course, where the personas were used to facilitate discussions on accessibility requirements and to guide VR design and development. Our findings indicate that the auto-generated persona system enabled students to develop empathy more efficiently. This study demonstrates the use of automatically generated personas in VR course settings as a means of eliciting latent accessibility requirements. |
| title | Auto-Generating Personas from User Reviews in VR App Stores |
| topic | Human-Computer Interaction Software Engineering |
| url | https://arxiv.org/abs/2603.04985 |