MultiGO++: Monocular 3D Clothed Human Reconstruction via Geometry-Texture Collaboration

Fuente: arXiv
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Autori principali: Yao, Nanjie, Zhang, Gangjian, Shen, Wenhao, Shu, Jian, Feng, Yu, Wang, Hao
Natura: Preprint
Pubblicazione: 2026
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author Yao, Nanjie
Zhang, Gangjian
Shen, Wenhao
Shu, Jian
Feng, Yu
Wang, Hao
author_facet Yao, Nanjie
Zhang, Gangjian
Shen, Wenhao
Shu, Jian
Feng, Yu
Wang, Hao
contents Monocular 3D clothed human reconstruction aims to generate a complete and realistic textured 3D avatar from a single image. Existing methods are commonly trained under multi-view supervision with annotated geometric priors, and during inference, these priors are estimated by the pre-trained network from the monocular input. These methods are constrained by three key limitations: texturally by unavailability of training data, geometrically by inaccurate external priors, and systematically by biased single-modality supervision, all leading to suboptimal reconstruction. To address these issues, we propose a novel reconstruction framework, named MultiGO++, which achieves effective systematic geometry-texture collaboration. It consists of three core parts: (1) A multi-source texture synthesis strategy that constructs 15,000+ 3D textured human scans to improve the performance on texture quality estimation in challenge scenarios; (2) A region-aware shape extraction module that extracts and interacts features of each body region to obtain geometry information and a Fourier geometry encoder that mitigates the modality gap to achieve effective geometry learning; (3) A dual reconstruction U-Net that leverages geometry-texture collaborative features to refine and generate high-fidelity textured 3D human meshes. Extensive experiments on two benchmarks and many in-the-wild cases show the superiority of our method over state-of-the-art approaches.
format Preprint
id arxiv_https___arxiv_org_abs_2603_04993
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle MultiGO++: Monocular 3D Clothed Human Reconstruction via Geometry-Texture Collaboration
Yao, Nanjie
Zhang, Gangjian
Shen, Wenhao
Shu, Jian
Feng, Yu
Wang, Hao
Computer Vision and Pattern Recognition
Monocular 3D clothed human reconstruction aims to generate a complete and realistic textured 3D avatar from a single image. Existing methods are commonly trained under multi-view supervision with annotated geometric priors, and during inference, these priors are estimated by the pre-trained network from the monocular input. These methods are constrained by three key limitations: texturally by unavailability of training data, geometrically by inaccurate external priors, and systematically by biased single-modality supervision, all leading to suboptimal reconstruction. To address these issues, we propose a novel reconstruction framework, named MultiGO++, which achieves effective systematic geometry-texture collaboration. It consists of three core parts: (1) A multi-source texture synthesis strategy that constructs 15,000+ 3D textured human scans to improve the performance on texture quality estimation in challenge scenarios; (2) A region-aware shape extraction module that extracts and interacts features of each body region to obtain geometry information and a Fourier geometry encoder that mitigates the modality gap to achieve effective geometry learning; (3) A dual reconstruction U-Net that leverages geometry-texture collaborative features to refine and generate high-fidelity textured 3D human meshes. Extensive experiments on two benchmarks and many in-the-wild cases show the superiority of our method over state-of-the-art approaches.
title MultiGO++: Monocular 3D Clothed Human Reconstruction via Geometry-Texture Collaboration
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.04993