Test-then-Punish: A Statistical Approach to Repeated Games

Fuente: arXiv
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Auteurs principaux: Capitaine, Aymeric, Scheid, Antoine, Boursier, Etienne, Durmus, Alain, Jordan, Michael I.
Format: Preprint
Publié: 2026
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author Capitaine, Aymeric
Scheid, Antoine
Boursier, Etienne
Durmus, Alain
Jordan, Michael I.
author_facet Capitaine, Aymeric
Scheid, Antoine
Boursier, Etienne
Durmus, Alain
Jordan, Michael I.
contents We study discounted infinitely repeated games in which players agree on a cooperative mixed action profile but, at each step, observe only the realized pure actions. This form of imperfect monitoring breaks classical trigger strategies, since deviations cannot be identified with certainty. To address this problem, we study how hypothesis testing can be used to sustain cooperation. First, we develop a framework that embeds statistical inference directly into strategic behavior. We introduce relaxed equilibrium notions that allow players to ignore vanishing probability histories arising from rare but extreme realizations of the monitoring process. Within this framework, we formalize a generic test then punish strategy: players commit ex ante to a cooperative mixed action profile, continuously test whether observed play is consistent with this prescription, and permanently switch to punishment once sufficient statistical evidence of deviation accumulates. Under mild conditions on the testing procedure, this construction sustains any feasible and individually rational payoff for sufficiently patient players, yielding a Folk theorem type result under imperfect monitoring. We then propose two explicit implementations of this strategy. The first relies on anytime valid sequential tests, providing uniform control of Type I error over an infinite horizon and a finite expected detection time for payoff-relevant deviations. However, this strategy only accounts for stationary deviations and yields a Nash equilibrium. The second uses testing over batches with a fixed size, accommodating arbitrary deviations and achieving subgame perfect Nash equilibrium, at the cost of losing global anytime guarantees on false punishments.
format Preprint
id arxiv_https___arxiv_org_abs_2603_05619
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Test-then-Punish: A Statistical Approach to Repeated Games
Capitaine, Aymeric
Scheid, Antoine
Boursier, Etienne
Durmus, Alain
Jordan, Michael I.
Applications
Computer Science and Game Theory
We study discounted infinitely repeated games in which players agree on a cooperative mixed action profile but, at each step, observe only the realized pure actions. This form of imperfect monitoring breaks classical trigger strategies, since deviations cannot be identified with certainty. To address this problem, we study how hypothesis testing can be used to sustain cooperation. First, we develop a framework that embeds statistical inference directly into strategic behavior. We introduce relaxed equilibrium notions that allow players to ignore vanishing probability histories arising from rare but extreme realizations of the monitoring process. Within this framework, we formalize a generic test then punish strategy: players commit ex ante to a cooperative mixed action profile, continuously test whether observed play is consistent with this prescription, and permanently switch to punishment once sufficient statistical evidence of deviation accumulates. Under mild conditions on the testing procedure, this construction sustains any feasible and individually rational payoff for sufficiently patient players, yielding a Folk theorem type result under imperfect monitoring. We then propose two explicit implementations of this strategy. The first relies on anytime valid sequential tests, providing uniform control of Type I error over an infinite horizon and a finite expected detection time for payoff-relevant deviations. However, this strategy only accounts for stationary deviations and yields a Nash equilibrium. The second uses testing over batches with a fixed size, accommodating arbitrary deviations and achieving subgame perfect Nash equilibrium, at the cost of losing global anytime guarantees on false punishments.
title Test-then-Punish: A Statistical Approach to Repeated Games
topic Applications
Computer Science and Game Theory
url https://arxiv.org/abs/2603.05619