Non-urgent Messages Do Not Jump into My Headset Suddenly! Adaptive Notification Design in Mixed Reality
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arXiv
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| Autores principales: | , , , |
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| Formato: | Preprint |
| Publicado: |
2026
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| _version_ | 1866910043425734656 |
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| author | Zheng, Jingyao Wang, Xian Mayer, Sven Lee, Lik-Hang |
| author_facet | Zheng, Jingyao Wang, Xian Mayer, Sven Lee, Lik-Hang |
| contents | Mixed reality (MR) notification systems currently display all messages in fixed central locations regardless of urgency, leading to unnecessary interruptions and cognitive overload. Drawing from previous MR/Virtual Reality (VR) notification design work and calm technology principles, we developed an adaptive notification system that adjusts spatial placement based on urgency levels: non-urgent notifications appear as peripheral icons accessible via head movement, moderately urgent messages anchor to the user's hand, and very urgent notifications transition progressively from peripheral to central view. Through a within-subjects study (N=18), we evaluated our adaptive system against the default centralised approach. Results demonstrate that the adaptive system significantly reduces mental workload (p=0.041), temporal workload (p=0.008), and frustration (p=0.004) while maintaining comparable notification awareness. Logistic regression analysis reveals that users prefer the adaptive system even with classification errors, provided the combined misclassification rate (disruptiveness + omission errors) remains below a determinable threshold. Our findings establish the first empirical evidence that urgency-based spatial notification distribution effectively addresses core MR usability challenges, offering practical design guidelines for immersive notification systems that balance user attention management with information accessibility. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2603_05893 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | Non-urgent Messages Do Not Jump into My Headset Suddenly! Adaptive Notification Design in Mixed Reality Zheng, Jingyao Wang, Xian Mayer, Sven Lee, Lik-Hang Human-Computer Interaction Mixed reality (MR) notification systems currently display all messages in fixed central locations regardless of urgency, leading to unnecessary interruptions and cognitive overload. Drawing from previous MR/Virtual Reality (VR) notification design work and calm technology principles, we developed an adaptive notification system that adjusts spatial placement based on urgency levels: non-urgent notifications appear as peripheral icons accessible via head movement, moderately urgent messages anchor to the user's hand, and very urgent notifications transition progressively from peripheral to central view. Through a within-subjects study (N=18), we evaluated our adaptive system against the default centralised approach. Results demonstrate that the adaptive system significantly reduces mental workload (p=0.041), temporal workload (p=0.008), and frustration (p=0.004) while maintaining comparable notification awareness. Logistic regression analysis reveals that users prefer the adaptive system even with classification errors, provided the combined misclassification rate (disruptiveness + omission errors) remains below a determinable threshold. Our findings establish the first empirical evidence that urgency-based spatial notification distribution effectively addresses core MR usability challenges, offering practical design guidelines for immersive notification systems that balance user attention management with information accessibility. |
| title | Non-urgent Messages Do Not Jump into My Headset Suddenly! Adaptive Notification Design in Mixed Reality |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2603.05893 |