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Main Authors: Jinlin, Xiong, Can, Li, Jiawei, Shen, Zhigang, Qi, Lei, Sun, Dongyang, Zhao
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2603.05932
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author Jinlin, Xiong
Can, Li
Jiawei, Shen
Zhigang, Qi
Lei, Sun
Dongyang, Zhao
author_facet Jinlin, Xiong
Can, Li
Jiawei, Shen
Zhigang, Qi
Lei, Sun
Dongyang, Zhao
contents High-fidelity three-dimensional (3D) reconstruction is essential for robotics and simulation. While Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) achieve impressive rendering quality, their reliance on time-consuming per-scene optimization limits real-time deployment. Emerging feed-forward Gaussian splatting methods improve efficiency but often lack explicit, manifold geometry required for direct simulation. To address these limitations, we propose a feed-forward framework for triangle primitive generation that directly predicts continuous triangle surfaces from calibrated multi-view images. Our method produces simulation-ready models in a single forward pass, obviating the need for per-scene optimization or post-processing. We introduce a pixel-aligned triangle generation module and incorporate relative 3D point cloud supervision to enhance geometric learning stability and consistency. Experiments demonstrate that our method achieves efficient reconstruction while maintaining seamless compatibility with standard graphics and robotic simulators.
format Preprint
id arxiv_https___arxiv_org_abs_2603_05932
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle FTSplat: Feed-forward Triangle Splatting Network
Jinlin, Xiong
Can, Li
Jiawei, Shen
Zhigang, Qi
Lei, Sun
Dongyang, Zhao
Computer Vision and Pattern Recognition
Robotics
High-fidelity three-dimensional (3D) reconstruction is essential for robotics and simulation. While Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) achieve impressive rendering quality, their reliance on time-consuming per-scene optimization limits real-time deployment. Emerging feed-forward Gaussian splatting methods improve efficiency but often lack explicit, manifold geometry required for direct simulation. To address these limitations, we propose a feed-forward framework for triangle primitive generation that directly predicts continuous triangle surfaces from calibrated multi-view images. Our method produces simulation-ready models in a single forward pass, obviating the need for per-scene optimization or post-processing. We introduce a pixel-aligned triangle generation module and incorporate relative 3D point cloud supervision to enhance geometric learning stability and consistency. Experiments demonstrate that our method achieves efficient reconstruction while maintaining seamless compatibility with standard graphics and robotic simulators.
title FTSplat: Feed-forward Triangle Splatting Network
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2603.05932