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Autori principali: Wang, Beichen, Lu, Yuanjie, Wang, Linji, Yu, Liuchuan, Xiao, Xuesu
Natura: Preprint
Pubblicazione: 2026
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Accesso online:https://arxiv.org/abs/2603.05993
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author Wang, Beichen
Lu, Yuanjie
Wang, Linji
Yu, Liuchuan
Xiao, Xuesu
author_facet Wang, Beichen
Lu, Yuanjie
Wang, Linji
Yu, Liuchuan
Xiao, Xuesu
contents Recent advances in humanoid locomotion have enabled dynamic behaviors such as dancing, martial arts, and parkour, yet these capabilities are predominantly demonstrated in open, flat, and obstacle-free settings. In contrast, real-world environments such as homes, offices, and public spaces, are densely cluttered, three-dimensional, and geometrically constrained, requiring scene-aware whole-body coordination, precise balance control, and reasoning over spatial constraints imposed by furniture and household objects. However, humanoid locomotion in cluttered 3D environments remains underexplored, and no public dataset systematically couples full-body human locomotion with the scene geometry that shapes it. To address this gap, we present Moving Through Clutter (MTC), an opensource Virtual Reality (VR) based data collection and evaluation framework for scene-aware humanoid locomotion in cluttered environments. Our system procedurally generates scenes with controllable clutter levels and captures embodiment-consistent, whole-body human motion through immersive VR navigation, which is then automatically retargeted to a humanoid robot model. We further introduce benchmarks that quantify environment clutter level and locomotion performance, including stability and collision safety. Using this framework, we compile a dataset of 348 trajectories across 145 diverse 3D cluttered scenes. The dataset provides a foundation for studying geometry-induced adaptation in humanoid locomotion and developing scene-aware planning and control methods.
format Preprint
id arxiv_https___arxiv_org_abs_2603_05993
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Moving Through Clutter: Scaling Data Collection and Benchmarking for 3D Scene-Aware Humanoid Locomotion via Virtual Reality
Wang, Beichen
Lu, Yuanjie
Wang, Linji
Yu, Liuchuan
Xiao, Xuesu
Robotics
Recent advances in humanoid locomotion have enabled dynamic behaviors such as dancing, martial arts, and parkour, yet these capabilities are predominantly demonstrated in open, flat, and obstacle-free settings. In contrast, real-world environments such as homes, offices, and public spaces, are densely cluttered, three-dimensional, and geometrically constrained, requiring scene-aware whole-body coordination, precise balance control, and reasoning over spatial constraints imposed by furniture and household objects. However, humanoid locomotion in cluttered 3D environments remains underexplored, and no public dataset systematically couples full-body human locomotion with the scene geometry that shapes it. To address this gap, we present Moving Through Clutter (MTC), an opensource Virtual Reality (VR) based data collection and evaluation framework for scene-aware humanoid locomotion in cluttered environments. Our system procedurally generates scenes with controllable clutter levels and captures embodiment-consistent, whole-body human motion through immersive VR navigation, which is then automatically retargeted to a humanoid robot model. We further introduce benchmarks that quantify environment clutter level and locomotion performance, including stability and collision safety. Using this framework, we compile a dataset of 348 trajectories across 145 diverse 3D cluttered scenes. The dataset provides a foundation for studying geometry-induced adaptation in humanoid locomotion and developing scene-aware planning and control methods.
title Moving Through Clutter: Scaling Data Collection and Benchmarking for 3D Scene-Aware Humanoid Locomotion via Virtual Reality
topic Robotics
url https://arxiv.org/abs/2603.05993