Point-Supervised Skeleton-Based Human Action Segmentation
Fuente:
arXiv
Saved in:
| Main Authors: | Wang, Hongsong, Shen, Yiqin, Yan, Pengbo, Gui, Jie |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Towards Universal Skeleton-Based Action Recognition
by: Kuang, Jidong, et al.
Published: (2026)
by: Kuang, Jidong, et al.
Published: (2026)
Marrying Text-to-Motion Generation with Skeleton-Based Action Recognition
by: Kuang, Jidong, et al.
Published: (2026)
by: Kuang, Jidong, et al.
Published: (2026)
Heterogeneous Skeleton-Based Action Representation Learning
by: Wang, Hongsong, et al.
Published: (2025)
by: Wang, Hongsong, et al.
Published: (2025)
Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition
by: Wang, Hongsong, et al.
Published: (2025)
by: Wang, Hongsong, et al.
Published: (2025)
Region-aware Image-based Human Action Retrieval with Transformers
by: Wang, Hongsong, et al.
Published: (2024)
by: Wang, Hongsong, et al.
Published: (2024)
Zero-Shot Skeleton-based Action Recognition with Dual Visual-Text Alignment
by: Kuang, Jidong, et al.
Published: (2024)
by: Kuang, Jidong, et al.
Published: (2024)
Foundation Model for Skeleton-Based Human Action Understanding
by: Wang, Hongsong, et al.
Published: (2025)
by: Wang, Hongsong, et al.
Published: (2025)
OZ-TAL: Online Zero-Shot Temporal Action Localization
by: Han, Chaolei, et al.
Published: (2026)
by: Han, Chaolei, et al.
Published: (2026)
Efficient Diffusion-Based 3D Human Pose Estimation with Hierarchical Temporal Pruning
by: Bi, Yuquan, et al.
Published: (2025)
by: Bi, Yuquan, et al.
Published: (2025)
Coordinate-Based Dual-Constrained Autoregressive Motion Generation
by: Ding, Kang, et al.
Published: (2026)
by: Ding, Kang, et al.
Published: (2026)
Language-Assisted Human Part Motion Learning for Skeleton-Based Temporal Action Segmentation
by: Chen, Bowen, et al.
Published: (2024)
by: Chen, Bowen, et al.
Published: (2024)
Training-Free Zero-Shot Temporal Action Detection with Vision-Language Models
by: Han, Chaolei, et al.
Published: (2025)
by: Han, Chaolei, et al.
Published: (2025)
Skeleton Motion Words for Unsupervised Skeleton-Based Temporal Action Segmentation
by: Gökay, Uzay, et al.
Published: (2025)
by: Gökay, Uzay, et al.
Published: (2025)
Dual Conditioned Motion Diffusion for Pose-Based Video Anomaly Detection
by: Wang, Hongsong, et al.
Published: (2024)
by: Wang, Hongsong, et al.
Published: (2024)
Frequency-Guided Diffusion Model with Perturbation Training for Skeleton-Based Video Anomaly Detection
by: Tan, Xiaofeng, et al.
Published: (2024)
by: Tan, Xiaofeng, et al.
Published: (2024)
Skeleton Supervised Airway Segmentation
by: Zhao, Mingyue, et al.
Published: (2024)
by: Zhao, Mingyue, et al.
Published: (2024)
USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation
by: Weng, Wanjiang, et al.
Published: (2024)
by: Weng, Wanjiang, et al.
Published: (2024)
LAC: Latent Action Composition for Skeleton-based Action Segmentation
by: Yang, Di, et al.
Published: (2023)
by: Yang, Di, et al.
Published: (2023)
Structure-Aware Fine-Grained Gaussian Splatting for Expressive Avatar Reconstruction
by: Su, Yuze, et al.
Published: (2026)
by: Su, Yuze, et al.
Published: (2026)
Data-Free Class-Incremental Gesture Recognition with Prototype-Guided Pseudo Feature Replay
by: Wang, Hongsong, et al.
Published: (2025)
by: Wang, Hongsong, et al.
Published: (2025)
Attribution as Retrieval: Model-Agnostic AI-Generated Image Attribution
by: Wang, Hongsong, et al.
Published: (2026)
by: Wang, Hongsong, et al.
Published: (2026)
Not All Agents Matter: From Global Attention Dilution to Risk-Prioritized Game Planning
by: Ding, Kang, et al.
Published: (2026)
by: Ding, Kang, et al.
Published: (2026)
Dragging with Geometry: From Pixels to Geometry-Guided Image Editing
by: Pu, Xinyu, et al.
Published: (2025)
by: Pu, Xinyu, et al.
Published: (2025)
Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyond
by: Zhang, Jiahang, et al.
Published: (2024)
by: Zhang, Jiahang, et al.
Published: (2024)
DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentation
by: Tian, Haitao, et al.
Published: (2025)
by: Tian, Haitao, et al.
Published: (2025)
Active Generation Network of Human Skeleton for Action Recognition
by: Liu, Long, et al.
Published: (2024)
by: Liu, Long, et al.
Published: (2024)
Skeleton-OOD: An End-to-End Skeleton-Based Model for Robust Out-of-Distribution Human Action Detection
by: Xu, Jing, et al.
Published: (2024)
by: Xu, Jing, et al.
Published: (2024)
Unsupervised Skeleton-Based Action Segmentation via Hierarchical Spatiotemporal Vector Quantization
by: Ahmed, Umer, et al.
Published: (2026)
by: Ahmed, Umer, et al.
Published: (2026)
Spectral Scalpel: Amplifying Adjacent Action Discrepancy via Frequency-Selective Filtering for Skeleton-Based Action Segmentation
by: Ji, Haoyu, et al.
Published: (2026)
by: Ji, Haoyu, et al.
Published: (2026)
An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognition
by: Xu, Haojun, et al.
Published: (2024)
by: Xu, Haojun, et al.
Published: (2024)
LOTA: Bit-Planes Guided AI-Generated Image Detection
by: Wang, Hongsong, et al.
Published: (2025)
by: Wang, Hongsong, et al.
Published: (2025)
Text-Derived Relational Graph-Enhanced Network for Skeleton-Based Action Segmentation
by: Ji, Haoyu, et al.
Published: (2025)
by: Ji, Haoyu, et al.
Published: (2025)
SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition
by: Liu, Hongda, et al.
Published: (2025)
by: Liu, Hongda, et al.
Published: (2025)
Stitch Contrast and Segment_Learning a Human Action Segmentation Model Using Trimmed Skeleton Videos
by: Tian, Haitao, et al.
Published: (2024)
by: Tian, Haitao, et al.
Published: (2024)
PoseBridge: Bridging the Skeletonization Gap for Zero-Shot Skeleton-Based Action Recognition
by: Lee, Sanghyeon, et al.
Published: (2026)
by: Lee, Sanghyeon, et al.
Published: (2026)
LORTSAR: Low-Rank Transformer for Skeleton-based Action Recognition
by: Oraki, Soroush, et al.
Published: (2024)
by: Oraki, Soroush, et al.
Published: (2024)
Action Segmentation Using 2D Skeleton Heatmaps and Multi-Modality Fusion
by: Hyder, Syed Waleed, et al.
Published: (2023)
by: Hyder, Syed Waleed, et al.
Published: (2023)
SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition
by: Wang, Ning, et al.
Published: (2026)
by: Wang, Ning, et al.
Published: (2026)
MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition
by: Kiray, Mert, et al.
Published: (2025)
by: Kiray, Mert, et al.
Published: (2025)
Hierarchical Action Learning for Weakly-Supervised Action Segmentation
by: Huang, Junxian, et al.
Published: (2026)
by: Huang, Junxian, et al.
Published: (2026)
Similar Items
-
Towards Universal Skeleton-Based Action Recognition
by: Kuang, Jidong, et al.
Published: (2026) -
Marrying Text-to-Motion Generation with Skeleton-Based Action Recognition
by: Kuang, Jidong, et al.
Published: (2026) -
Heterogeneous Skeleton-Based Action Representation Learning
by: Wang, Hongsong, et al.
Published: (2025) -
Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition
by: Wang, Hongsong, et al.
Published: (2025) -
Region-aware Image-based Human Action Retrieval with Transformers
by: Wang, Hongsong, et al.
Published: (2024)