Solving Jigsaw Puzzles in the Wild: Human-Guided Reconstruction of Cultural Heritage Fragments
Fuente:
arXiv
Saved in:
| Main Authors: | Safaei, Omidreza, Aslan, Sinem, Vascon, Sebastiano, Palmieri, Luca, Khoroshiltseva, Marina, Pelillo, Marcello |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Nash Meets Wertheimer: Using Good Continuation in Jigsaw Puzzles
by: Khoroshiltseva, Marina, et al.
Published: (2024)
by: Khoroshiltseva, Marina, et al.
Published: (2024)
Solving Convex Partition Visual Jigsaw Puzzles
by: Ohayon, Yaniv, et al.
Published: (2025)
by: Ohayon, Yaniv, et al.
Published: (2025)
Solving Masked Jigsaw Puzzles with Diffusion Vision Transformers
by: Liu, Jinyang, et al.
Published: (2024)
by: Liu, Jinyang, et al.
Published: (2024)
The Missing GAP: From Solving Square Jigsaw Puzzles to Handling Real World Archaeological Fragments
by: Shahar, Ofir Itzhak, et al.
Published: (2026)
by: Shahar, Ofir Itzhak, et al.
Published: (2026)
Re-assembling the past: The RePAIR dataset and benchmark for real world 2D and 3D puzzle solving
by: Tsesmelis, Theodore, et al.
Published: (2024)
by: Tsesmelis, Theodore, et al.
Published: (2024)
PuzLM: Solving Jigsaw Puzzles with Sequence-to-Sequence Language Models
by: Elkin, Gur, et al.
Published: (2025)
by: Elkin, Gur, et al.
Published: (2025)
ERL-MPP: Evolutionary Reinforcement Learning with Multi-head Puzzle Perception for Solving Large-scale Jigsaw Puzzles of Eroded Gaps
by: Song, Xingke, et al.
Published: (2025)
by: Song, Xingke, et al.
Published: (2025)
Benchmarking Content-Based Puzzle Solvers on Corrupted Jigsaw Puzzles
by: Dirauf, Richard, et al.
Published: (2025)
by: Dirauf, Richard, et al.
Published: (2025)
ECAM: A Contrastive Learning Approach to Avoid Environmental Collision in Trajectory Forecasting
by: Rosin, Giacomo, et al.
Published: (2025)
by: Rosin, Giacomo, et al.
Published: (2025)
A Unified Masked Jigsaw Puzzle Framework for Vision and Language Models
by: Ye, Weixin, et al.
Published: (2026)
by: Ye, Weixin, et al.
Published: (2026)
Jigsaw-R1: A Study of Rule-based Visual Reinforcement Learning with Jigsaw Puzzles
by: Wang, Zifu, et al.
Published: (2025)
by: Wang, Zifu, et al.
Published: (2025)
Boosting CNN-based Handwriting Recognition Systems with Learnable Relaxation Labeling
by: Ferro, Sara, et al.
Published: (2024)
by: Ferro, Sara, et al.
Published: (2024)
OpenNav: Efficient Open Vocabulary 3D Object Detection for Smart Wheelchair Navigation
by: Rahman, Muhammad Rameez ur, et al.
Published: (2024)
by: Rahman, Muhammad Rameez ur, et al.
Published: (2024)
Automated Monitoring of Cultural Heritage Artifacts Using Semantic Segmentation
by: Ranieri, Andrea, et al.
Published: (2025)
by: Ranieri, Andrea, et al.
Published: (2025)
Augmented Reality in Cultural Heritage: A Dual-Model Pipeline for 3D Artwork Reconstruction
by: Pannone, Daniele, et al.
Published: (2025)
by: Pannone, Daniele, et al.
Published: (2025)
Cracking Instance Jigsaw Puzzles: An Alternative to Multiple Instance Learning for Whole Slide Image Analysis
by: Chen, Xiwen, et al.
Published: (2025)
by: Chen, Xiwen, et al.
Published: (2025)
PuzzleGPT: Emulating Human Puzzle-Solving Ability for Time and Location Prediction
by: Ayyubi, Hammad, et al.
Published: (2025)
by: Ayyubi, Hammad, et al.
Published: (2025)
Monocular Human-Object Reconstruction in the Wild
by: Huo, Chaofan, et al.
Published: (2024)
by: Huo, Chaofan, et al.
Published: (2024)
Certainty and Uncertainty Guided Active Domain Adaptation
by: Safaei, Bardia, et al.
Published: (2025)
by: Safaei, Bardia, et al.
Published: (2025)
Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactions
by: Wen, Boran, et al.
Published: (2025)
by: Wen, Boran, et al.
Published: (2025)
Geometric Prior-Guided Neural Implicit Surface Reconstruction in the Wild
by: Xiang, Lintao, et al.
Published: (2025)
by: Xiang, Lintao, et al.
Published: (2025)
Comparison of Different Deep Neural Network Models in the Cultural Heritage Domain
by: Boyadzhiev, Teodor, et al.
Published: (2025)
by: Boyadzhiev, Teodor, et al.
Published: (2025)
Cultural Heritage 3D Reconstruction with Diffusion Networks
by: Jaramillo, Pablo, et al.
Published: (2024)
by: Jaramillo, Pablo, et al.
Published: (2024)
Joint Optimization for 4D Human-Scene Reconstruction in the Wild
by: Liu, Zhizheng, et al.
Published: (2025)
by: Liu, Zhizheng, et al.
Published: (2025)
Visual Jigsaw Post-Training Improves MLLMs
by: Wu, Penghao, et al.
Published: (2025)
by: Wu, Penghao, et al.
Published: (2025)
Jigsaw Regularization in Whole-Slide Image Classification
by: Jeong, So Won, et al.
Published: (2026)
by: Jeong, So Won, et al.
Published: (2026)
Gaussian Heritage: 3D Digitization of Cultural Heritage with Integrated Object Segmentation
by: Dahaghin, Mahtab, et al.
Published: (2024)
by: Dahaghin, Mahtab, et al.
Published: (2024)
Hands-Free Heritage: Automated 3D Scanning for Cultural Heritage Digitization
by: Ahmad, Javed, et al.
Published: (2025)
by: Ahmad, Javed, et al.
Published: (2025)
PuzzleBench: A Fully Dynamic Evaluation Framework for Large Multimodal Models on Puzzle Solving
by: Zhang, Zeyu, et al.
Published: (2025)
by: Zhang, Zeyu, et al.
Published: (2025)
Machine Learning Security against Data Poisoning: Are We There Yet?
by: Cinà, Antonio Emanuele, et al.
Published: (2022)
by: Cinà, Antonio Emanuele, et al.
Published: (2022)
Jigsaw++: Imagining Complete Shape Priors for Object Reassembly
by: Lu, Jiaxin, et al.
Published: (2024)
by: Lu, Jiaxin, et al.
Published: (2024)
Energy-Latency Attacks via Sponge Poisoning
by: Cinà, Antonio Emanuele, et al.
Published: (2022)
by: Cinà, Antonio Emanuele, et al.
Published: (2022)
EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents
by: Wang, Wenjia, et al.
Published: (2026)
by: Wang, Wenjia, et al.
Published: (2026)
Proto-LeakNet: Towards Signal-Leak Aware Attribution in Synthetic Human Face Imagery
by: Giusti, Claudio, et al.
Published: (2025)
by: Giusti, Claudio, et al.
Published: (2025)
Kinship Verification through a Forest Neural Network
by: Nazari, Ali, et al.
Published: (2025)
by: Nazari, Ali, et al.
Published: (2025)
ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wild
by: Guo, Chen, et al.
Published: (2024)
by: Guo, Chen, et al.
Published: (2024)
Diffusion Based Augmentation for Captioning and Retrieval in Cultural Heritage
by: Cioni, Dario, et al.
Published: (2023)
by: Cioni, Dario, et al.
Published: (2023)
Puzzle Pieces Picker: Deciphering Ancient Chinese Characters with Radical Reconstruction
by: Wang, Pengjie, et al.
Published: (2024)
by: Wang, Pengjie, et al.
Published: (2024)
Active Learning for Vision-Language Models
by: Safaei, Bardia, et al.
Published: (2024)
by: Safaei, Bardia, et al.
Published: (2024)
Grid Jigsaw Representation with CLIP: A New Perspective on Image Clustering
by: Song, Zijie, et al.
Published: (2023)
by: Song, Zijie, et al.
Published: (2023)
Similar Items
-
Nash Meets Wertheimer: Using Good Continuation in Jigsaw Puzzles
by: Khoroshiltseva, Marina, et al.
Published: (2024) -
Solving Convex Partition Visual Jigsaw Puzzles
by: Ohayon, Yaniv, et al.
Published: (2025) -
Solving Masked Jigsaw Puzzles with Diffusion Vision Transformers
by: Liu, Jinyang, et al.
Published: (2024) -
The Missing GAP: From Solving Square Jigsaw Puzzles to Handling Real World Archaeological Fragments
by: Shahar, Ofir Itzhak, et al.
Published: (2026) -
Re-assembling the past: The RePAIR dataset and benchmark for real world 2D and 3D puzzle solving
by: Tsesmelis, Theodore, et al.
Published: (2024)