Temporal Network Creation Games: The Impact of Flexible Labels

Fuente: arXiv
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Main Authors: Gawendowicz, Hans, Klodt, Nicolas, Morgensterns, Aleksandrs, Skretas, George
Format: Preprint
Published: 2026
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author Gawendowicz, Hans
Klodt, Nicolas
Morgensterns, Aleksandrs
Skretas, George
author_facet Gawendowicz, Hans
Klodt, Nicolas
Morgensterns, Aleksandrs
Skretas, George
contents A crucial aspect of research is understanding how real-world networks, such as transportation and information networks, are formed. A prominent model for such networks was introduced by \cite{fabrikant_network_2003} and extended by \cite{bilo_temporal_2023}, incorporating temporal graphs to better represent real-world networks. In this model, there is a given host graph with $n$ agents (represented by nodes) and time labels on the edges. Each agent can establish connections by purchasing edges. This makes the edges present at the time steps given by the time labels of the host graph. The goal of each agent is to reach as many other agents as possible while minimizing the number of edges bought. However, this model makes the simplifying assumption that each edge comes with predetermined time steps. We address this deficiency by extending the model of Bilo et al. \cite{bilo_temporal_2023} to allow agents to purchase edges and to decide when they appear. To capture a variety of real-world applications, we study two reachability models and several cost functions based on the label an agent assigns to an edge. For these settings, we provide proofs of existence of Nash equilibria, as well as lower and upper bounds on the Price of Anarchy and Price of Stability.
format Preprint
id arxiv_https___arxiv_org_abs_2603_06406
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Temporal Network Creation Games: The Impact of Flexible Labels
Gawendowicz, Hans
Klodt, Nicolas
Morgensterns, Aleksandrs
Skretas, George
Computer Science and Game Theory
A crucial aspect of research is understanding how real-world networks, such as transportation and information networks, are formed. A prominent model for such networks was introduced by \cite{fabrikant_network_2003} and extended by \cite{bilo_temporal_2023}, incorporating temporal graphs to better represent real-world networks. In this model, there is a given host graph with $n$ agents (represented by nodes) and time labels on the edges. Each agent can establish connections by purchasing edges. This makes the edges present at the time steps given by the time labels of the host graph. The goal of each agent is to reach as many other agents as possible while minimizing the number of edges bought. However, this model makes the simplifying assumption that each edge comes with predetermined time steps. We address this deficiency by extending the model of Bilo et al. \cite{bilo_temporal_2023} to allow agents to purchase edges and to decide when they appear. To capture a variety of real-world applications, we study two reachability models and several cost functions based on the label an agent assigns to an edge. For these settings, we provide proofs of existence of Nash equilibria, as well as lower and upper bounds on the Price of Anarchy and Price of Stability.
title Temporal Network Creation Games: The Impact of Flexible Labels
topic Computer Science and Game Theory
url https://arxiv.org/abs/2603.06406