Physical Simulator In-the-Loop Video Generation

Fuente: arXiv
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Main Authors: Foo, Lin Geng, Huang, Mark He, Lattas, Alexandros, Moschoglou, Stylianos, Beeler, Thabo, Theobalt, Christian
Format: Preprint
Published: 2026
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author Foo, Lin Geng
Huang, Mark He
Lattas, Alexandros
Moschoglou, Stylianos
Beeler, Thabo
Theobalt, Christian
author_facet Foo, Lin Geng
Huang, Mark He
Lattas, Alexandros
Moschoglou, Stylianos
Beeler, Thabo
Theobalt, Christian
contents Recent advances in diffusion-based video generation have achieved remarkable visual realism but still struggle to obey basic physical laws such as gravity, inertia, and collision. Generated objects often move inconsistently across frames, exhibit implausible dynamics, or violate physical constraints, limiting the realism and reliability of AI-generated videos. We address this gap by introducing Physical Simulator In-the-loop Video Generation (PSIVG), a novel framework that integrates a physical simulator into the video diffusion process. Starting from a template video generated by a pre-trained diffusion model, PSIVG reconstructs the 4D scene and foreground object meshes, initializes them within a physical simulator, and generates physically consistent trajectories. These simulated trajectories are then used to guide the video generator toward spatio-temporally physically coherent motion. To further improve texture consistency during object movement, we propose a Test-Time Texture Consistency Optimization (TTCO) technique that adapts text and feature embeddings based on pixel correspondences from the simulator. Comprehensive experiments demonstrate that PSIVG produces videos that better adhere to real-world physics while preserving visual quality and diversity. Project Page: https://vcai.mpi-inf.mpg.de/projects/PSIVG/
format Preprint
id arxiv_https___arxiv_org_abs_2603_06408
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Physical Simulator In-the-Loop Video Generation
Foo, Lin Geng
Huang, Mark He
Lattas, Alexandros
Moschoglou, Stylianos
Beeler, Thabo
Theobalt, Christian
Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
Recent advances in diffusion-based video generation have achieved remarkable visual realism but still struggle to obey basic physical laws such as gravity, inertia, and collision. Generated objects often move inconsistently across frames, exhibit implausible dynamics, or violate physical constraints, limiting the realism and reliability of AI-generated videos. We address this gap by introducing Physical Simulator In-the-loop Video Generation (PSIVG), a novel framework that integrates a physical simulator into the video diffusion process. Starting from a template video generated by a pre-trained diffusion model, PSIVG reconstructs the 4D scene and foreground object meshes, initializes them within a physical simulator, and generates physically consistent trajectories. These simulated trajectories are then used to guide the video generator toward spatio-temporally physically coherent motion. To further improve texture consistency during object movement, we propose a Test-Time Texture Consistency Optimization (TTCO) technique that adapts text and feature embeddings based on pixel correspondences from the simulator. Comprehensive experiments demonstrate that PSIVG produces videos that better adhere to real-world physics while preserving visual quality and diversity. Project Page: https://vcai.mpi-inf.mpg.de/projects/PSIVG/
title Physical Simulator In-the-Loop Video Generation
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
url https://arxiv.org/abs/2603.06408