Capability at a Glance: Design Guidelines for Intuitive Avatars Communicating Augmented Actions in Virtual Reality

Fuente: arXiv
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Hauptverfasser: Lu, Yang, Zhang, Tianyu, Tang, Jiamu, Lin, Yanna, Yang, Jiankun, Zhang, Longyu, Luo, Shijian, Yan, Yukang
Format: Preprint
Veröffentlicht: 2026
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author Lu, Yang
Zhang, Tianyu
Tang, Jiamu
Lin, Yanna
Yang, Jiankun
Zhang, Longyu
Luo, Shijian
Yan, Yukang
author_facet Lu, Yang
Zhang, Tianyu
Tang, Jiamu
Lin, Yanna
Yang, Jiankun
Zhang, Longyu
Luo, Shijian
Yan, Yukang
contents Virtual Reality (VR) enables users to engage with capabilities beyond human limitations, but it is not always obvious how to trigger these capabilities. Taking the lens of Affordance, we believe avatar design is the key to solving this issue, which ideally should communicate its capabilities and how to activate them. To understand the current practice, we selected eight capabilities across four categories and invited twelve professional designers to design avatars that communicate the capabilities and their corresponding interactions. From the resulting designs, we formed 16 guidelines to provide general and category-specific recommendations. Then, we validated these guidelines by letting two groups of twelve participants design avatars with and without guidelines. Participants rated the guidelines' clarity and usefulness highly. External judges confirmed that avatars designed with the guidelines were more intuitive in conveying the capabilities and interaction methods. Finally, we demonstrated the applicability of the guidelines in avatar design for four VR applications.
format Preprint
id arxiv_https___arxiv_org_abs_2603_06556
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Capability at a Glance: Design Guidelines for Intuitive Avatars Communicating Augmented Actions in Virtual Reality
Lu, Yang
Zhang, Tianyu
Tang, Jiamu
Lin, Yanna
Yang, Jiankun
Zhang, Longyu
Luo, Shijian
Yan, Yukang
Human-Computer Interaction
Virtual Reality (VR) enables users to engage with capabilities beyond human limitations, but it is not always obvious how to trigger these capabilities. Taking the lens of Affordance, we believe avatar design is the key to solving this issue, which ideally should communicate its capabilities and how to activate them. To understand the current practice, we selected eight capabilities across four categories and invited twelve professional designers to design avatars that communicate the capabilities and their corresponding interactions. From the resulting designs, we formed 16 guidelines to provide general and category-specific recommendations. Then, we validated these guidelines by letting two groups of twelve participants design avatars with and without guidelines. Participants rated the guidelines' clarity and usefulness highly. External judges confirmed that avatars designed with the guidelines were more intuitive in conveying the capabilities and interaction methods. Finally, we demonstrated the applicability of the guidelines in avatar design for four VR applications.
title Capability at a Glance: Design Guidelines for Intuitive Avatars Communicating Augmented Actions in Virtual Reality
topic Human-Computer Interaction
url https://arxiv.org/abs/2603.06556