Scaling Strategy, Not Compute: A Stand-Alone, Open-Source StarCraft II Benchmark for Accessible Reinforcement Learning Research

Fuente: arXiv
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Main Authors: Panda, Sourav, Kale, Shreyash, Ambadkar, Tanmay, Verma, Abhinav, Dodge, Jonathan
Format: Preprint
Published: 2026
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_version_ 1866918376055504896
author Panda, Sourav
Kale, Shreyash
Ambadkar, Tanmay
Verma, Abhinav
Dodge, Jonathan
author_facet Panda, Sourav
Kale, Shreyash
Ambadkar, Tanmay
Verma, Abhinav
Dodge, Jonathan
contents The research community lacks a middle ground between StarCraft IIs full game and its mini-games. The full-games sprawling state-action space renders reward signals sparse and noisy, but in mini-games simple agents saturate performance. This complexity gap hinders steady curriculum design and prevents researchers from experimenting with modern Reinforcement Learning algorithms in RTS environments under realistic compute budgets. To fill this gap, we present the Two-Bridge Map Suite, the first entry in an open-source benchmark series we purposely engineered as an intermediate benchmark to sit between these extremes. By disabling economy mechanics such as resource collection, base building, and fog-of-war, the environment isolates two core tactical skills: long-range navigation and micro-combat. Preliminary experiments show that agents learn coherent maneuvering and engagement behaviors without imposing full-game computational costs. Two-Bridge is released as a lightweight, Gym-compatible wrapper on top of PySC2, with maps, wrappers, and reference scripts fully open-sourced to encourage broad adoption as a standard benchmark.
format Preprint
id arxiv_https___arxiv_org_abs_2603_06608
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Scaling Strategy, Not Compute: A Stand-Alone, Open-Source StarCraft II Benchmark for Accessible Reinforcement Learning Research
Panda, Sourav
Kale, Shreyash
Ambadkar, Tanmay
Verma, Abhinav
Dodge, Jonathan
Artificial Intelligence
Machine Learning
The research community lacks a middle ground between StarCraft IIs full game and its mini-games. The full-games sprawling state-action space renders reward signals sparse and noisy, but in mini-games simple agents saturate performance. This complexity gap hinders steady curriculum design and prevents researchers from experimenting with modern Reinforcement Learning algorithms in RTS environments under realistic compute budgets. To fill this gap, we present the Two-Bridge Map Suite, the first entry in an open-source benchmark series we purposely engineered as an intermediate benchmark to sit between these extremes. By disabling economy mechanics such as resource collection, base building, and fog-of-war, the environment isolates two core tactical skills: long-range navigation and micro-combat. Preliminary experiments show that agents learn coherent maneuvering and engagement behaviors without imposing full-game computational costs. Two-Bridge is released as a lightweight, Gym-compatible wrapper on top of PySC2, with maps, wrappers, and reference scripts fully open-sourced to encourage broad adoption as a standard benchmark.
title Scaling Strategy, Not Compute: A Stand-Alone, Open-Source StarCraft II Benchmark for Accessible Reinforcement Learning Research
topic Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2603.06608