GameVerse: Can Vision-Language Models Learn from Video-based Reflection?

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Zhang, Kuan, Liu, Dongchen, Zhao, Qiyue, Hou, Jinkun, Zhang, Xinran, Xie, Qinlei, Liu, Miao, Li, Yiming
Natura: Preprint
Pubblicazione: 2026
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866912957270589440
author Zhang, Kuan
Liu, Dongchen
Zhao, Qiyue
Hou, Jinkun
Zhang, Xinran
Xie, Qinlei
Liu, Miao
Li, Yiming
author_facet Zhang, Kuan
Liu, Dongchen
Zhao, Qiyue
Hou, Jinkun
Zhang, Xinran
Xie, Qinlei
Liu, Miao
Li, Yiming
contents Human gameplay is a visually grounded interaction loop in which players act, reflect on failures, and watch tutorials to refine strategies. Can Vision-Language Models (VLMs) also learn from video-based reflection? We present GameVerse, a comprehensive video game benchmark that enables a reflective visual interaction loop. Moving beyond traditional fire-and-forget evaluations, it uses a novel reflect-and-retry paradigm to assess how VLMs internalize visual experience and improve policies. To facilitate systematic and scalable evaluation, we also introduce a cognitive hierarchical taxonomy spanning 15 globally popular games, dual action space for both semantic and GUI control, and milestone evaluation using advanced VLMs to quantify progress. Our experiments show that VLMs benefit from video-based reflection in varied settings, and perform best by combining failure trajectories and expert tutorials-a training-free analogue to reinforcement learning (RL) plus supervised fine-tuning (SFT).Our project page is available at https://gameverse-bench.github.io/ . Our code is available at https://github.com/THUSI-Lab/GameVerse .
format Preprint
id arxiv_https___arxiv_org_abs_2603_06656
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GameVerse: Can Vision-Language Models Learn from Video-based Reflection?
Zhang, Kuan
Liu, Dongchen
Zhao, Qiyue
Hou, Jinkun
Zhang, Xinran
Xie, Qinlei
Liu, Miao
Li, Yiming
Computer Vision and Pattern Recognition
Artificial Intelligence
Human gameplay is a visually grounded interaction loop in which players act, reflect on failures, and watch tutorials to refine strategies. Can Vision-Language Models (VLMs) also learn from video-based reflection? We present GameVerse, a comprehensive video game benchmark that enables a reflective visual interaction loop. Moving beyond traditional fire-and-forget evaluations, it uses a novel reflect-and-retry paradigm to assess how VLMs internalize visual experience and improve policies. To facilitate systematic and scalable evaluation, we also introduce a cognitive hierarchical taxonomy spanning 15 globally popular games, dual action space for both semantic and GUI control, and milestone evaluation using advanced VLMs to quantify progress. Our experiments show that VLMs benefit from video-based reflection in varied settings, and perform best by combining failure trajectories and expert tutorials-a training-free analogue to reinforcement learning (RL) plus supervised fine-tuning (SFT).Our project page is available at https://gameverse-bench.github.io/ . Our code is available at https://github.com/THUSI-Lab/GameVerse .
title GameVerse: Can Vision-Language Models Learn from Video-based Reflection?
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2603.06656