Liu, H. X., & Tatar, K. (2026). Grounding Machine Creativity in Game Design Knowledge Representations: Empirical Probing of LLM-Based Executable Synthesis of Goal Playable Patterns under Structural Constraints.
Citazione stile Chigago Style (17a edizione)Liu, Hugh Xuechen, e Kıvanç Tatar. Grounding Machine Creativity in Game Design Knowledge Representations: Empirical Probing of LLM-Based Executable Synthesis of Goal Playable Patterns Under Structural Constraints. 2026.
Citatione MLA (9a ed.)Liu, Hugh Xuechen, e Kıvanç Tatar. Grounding Machine Creativity in Game Design Knowledge Representations: Empirical Probing of LLM-Based Executable Synthesis of Goal Playable Patterns Under Structural Constraints. 2026.
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