AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Yin, Lei, Cheng, Wentao, Qin, Zhida, Huang, Tianyu, Li, Yidong, Ding, Gangyi
Format: Preprint
Veröffentlicht: 2026
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866910111716343808
author Yin, Lei
Cheng, Wentao
Qin, Zhida
Huang, Tianyu
Li, Yidong
Ding, Gangyi
author_facet Yin, Lei
Cheng, Wentao
Qin, Zhida
Huang, Tianyu
Li, Yidong
Ding, Gangyi
contents Automatically generating 3D games in commercial game engines remains a non-trivial challenge, as it involves complex engine-related workflows for generating assets such as scenes, blueprints, and code. To address this challenge, we propose a novel multi-agent system, AutoUE, which coordinates multiple agents to end-to-end generate 3D games, covering model retrieval, scene generation, gameplay and interaction code synthesis, and automated game testing for evaluation. In order to mitigate tool-use hallucinations in LLMs, we introduce a retrieval-augmented generation mechanism that grounds agents with relevant UE tool documentation. Additionally, we incorporate game design patterns and engine constraints into the code generation process to ensure the generation of correct and robust code. Furthermore, we design an automated play-testing pipeline that generates and executes runtime test commands, enabling systematic evaluation of dynamic behaviors. Finally, we construct a game generation dataset and conduct a series of experiments that demonstrate AutoUE's ability to generate 3D games end-to-end, and validate the effectiveness of these designs.
format Preprint
id arxiv_https___arxiv_org_abs_2603_07106
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems
Yin, Lei
Cheng, Wentao
Qin, Zhida
Huang, Tianyu
Li, Yidong
Ding, Gangyi
Human-Computer Interaction
Automatically generating 3D games in commercial game engines remains a non-trivial challenge, as it involves complex engine-related workflows for generating assets such as scenes, blueprints, and code. To address this challenge, we propose a novel multi-agent system, AutoUE, which coordinates multiple agents to end-to-end generate 3D games, covering model retrieval, scene generation, gameplay and interaction code synthesis, and automated game testing for evaluation. In order to mitigate tool-use hallucinations in LLMs, we introduce a retrieval-augmented generation mechanism that grounds agents with relevant UE tool documentation. Additionally, we incorporate game design patterns and engine constraints into the code generation process to ensure the generation of correct and robust code. Furthermore, we design an automated play-testing pipeline that generates and executes runtime test commands, enabling systematic evaluation of dynamic behaviors. Finally, we construct a game generation dataset and conduct a series of experiments that demonstrate AutoUE's ability to generate 3D games end-to-end, and validate the effectiveness of these designs.
title AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems
topic Human-Computer Interaction
url https://arxiv.org/abs/2603.07106