LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models

Fuente: arXiv
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Autores principales: Duan, Zicheng, Xia, Jiatong, Zhang, Zeyu, Zhang, Wenbo, Zhou, Gengze, Gou, Chenhui, He, Yefei, Chen, Feng, Zhang, Xinyu, Liu, Lingqiao
Formato: Preprint
Publicado: 2026
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author Duan, Zicheng
Xia, Jiatong
Zhang, Zeyu
Zhang, Wenbo
Zhou, Gengze
Gou, Chenhui
He, Yefei
Chen, Feng
Zhang, Xinyu
Liu, Lingqiao
author_facet Duan, Zicheng
Xia, Jiatong
Zhang, Zeyu
Zhang, Wenbo
Zhou, Gengze
Gou, Chenhui
He, Yefei
Chen, Feng
Zhang, Xinyu
Liu, Lingqiao
contents Recent generative video world models aim to simulate visual environment evolution, allowing an observer to interactively explore the scene via camera control. However, they implicitly assume that the world only evolves within the observer's field of view. Once an object leaves the observer's view, its state is "frozen" in memory, and revisiting the same region later often fails to reflect events that should have occurred in the meantime. In this work, we identify and formalize this overlooked limitation as the "out-of-sight dynamics" problem, which impedes video world models from representing a continuously evolving world. To address this issue, we propose LiveWorld, a novel framework that extends video world models to support persistent world evolution. Instead of treating the world as static observational memory, LiveWorld models a persistent global state composed of a static 3D background and dynamic entities that continue evolving even when unobserved. To maintain these unseen dynamics, LiveWorld introduces a monitor-based mechanism that autonomously simulates the temporal progression of active entities and synchronizes their evolved states upon revisiting, ensuring spatially coherent rendering. For evaluation, we further introduce LiveBench, a dedicated benchmark for the task of maintaining out-of-sight dynamics. Extensive experiments show that LiveWorld enables persistent event evolution and long-term scene consistency, bridging the gap between existing 2D observation-based memory and true 4D dynamic world simulation. The baseline and benchmark will be publicly available at https://zichengduan.github.io/LiveWorld/index.html.
format Preprint
id arxiv_https___arxiv_org_abs_2603_07145
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models
Duan, Zicheng
Xia, Jiatong
Zhang, Zeyu
Zhang, Wenbo
Zhou, Gengze
Gou, Chenhui
He, Yefei
Chen, Feng
Zhang, Xinyu
Liu, Lingqiao
Computer Vision and Pattern Recognition
Recent generative video world models aim to simulate visual environment evolution, allowing an observer to interactively explore the scene via camera control. However, they implicitly assume that the world only evolves within the observer's field of view. Once an object leaves the observer's view, its state is "frozen" in memory, and revisiting the same region later often fails to reflect events that should have occurred in the meantime. In this work, we identify and formalize this overlooked limitation as the "out-of-sight dynamics" problem, which impedes video world models from representing a continuously evolving world. To address this issue, we propose LiveWorld, a novel framework that extends video world models to support persistent world evolution. Instead of treating the world as static observational memory, LiveWorld models a persistent global state composed of a static 3D background and dynamic entities that continue evolving even when unobserved. To maintain these unseen dynamics, LiveWorld introduces a monitor-based mechanism that autonomously simulates the temporal progression of active entities and synchronizes their evolved states upon revisiting, ensuring spatially coherent rendering. For evaluation, we further introduce LiveBench, a dedicated benchmark for the task of maintaining out-of-sight dynamics. Extensive experiments show that LiveWorld enables persistent event evolution and long-term scene consistency, bridging the gap between existing 2D observation-based memory and true 4D dynamic world simulation. The baseline and benchmark will be publicly available at https://zichengduan.github.io/LiveWorld/index.html.
title LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.07145