EmbedTalk: Triplane-Free Talking Head Synthesis using Embedding-Driven Gaussian Deformation

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Hauptverfasser: Saggar, Arpita, Darling, Jonathan C., Sarikaya, Duygu, Hogg, David C.
Format: Preprint
Veröffentlicht: 2026
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author Saggar, Arpita
Darling, Jonathan C.
Sarikaya, Duygu
Hogg, David C.
author_facet Saggar, Arpita
Darling, Jonathan C.
Sarikaya, Duygu
Hogg, David C.
contents Real-time talking head synthesis increasingly relies on deformable 3D Gaussian Splatting (3DGS) due to its low latency. Tri-planes are the standard choice for encoding Gaussians prior to deformation, since they provide a continuous domain with explicit spatial relationships. However, tri-plane representations are limited by grid resolution and approximation errors introduced by projecting 3D volumetric fields onto 2D subspaces. Recent work has shown the superiority of learnt embeddings for driving temporal deformations in 4D scene reconstruction. We introduce $\textbf{EmbedTalk}$, which shows how such embeddings can be leveraged for modelling speech deformations in talking head synthesis. Through comprehensive experiments, we show that EmbedTalk outperforms existing 3DGS-based methods in rendering quality, lip synchronisation, and motion consistency, while remaining competitive with state-of-the-art generative models. Moreover, replacing the tri-plane encoding with learnt embeddings enables significantly more compact models that achieve over 60 FPS on a mobile GPU (RTX 2060 6 GB). Our code will be placed in the public domain on acceptance.
format Preprint
id arxiv_https___arxiv_org_abs_2603_07604
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle EmbedTalk: Triplane-Free Talking Head Synthesis using Embedding-Driven Gaussian Deformation
Saggar, Arpita
Darling, Jonathan C.
Sarikaya, Duygu
Hogg, David C.
Computer Vision and Pattern Recognition
Real-time talking head synthesis increasingly relies on deformable 3D Gaussian Splatting (3DGS) due to its low latency. Tri-planes are the standard choice for encoding Gaussians prior to deformation, since they provide a continuous domain with explicit spatial relationships. However, tri-plane representations are limited by grid resolution and approximation errors introduced by projecting 3D volumetric fields onto 2D subspaces. Recent work has shown the superiority of learnt embeddings for driving temporal deformations in 4D scene reconstruction. We introduce $\textbf{EmbedTalk}$, which shows how such embeddings can be leveraged for modelling speech deformations in talking head synthesis. Through comprehensive experiments, we show that EmbedTalk outperforms existing 3DGS-based methods in rendering quality, lip synchronisation, and motion consistency, while remaining competitive with state-of-the-art generative models. Moreover, replacing the tri-plane encoding with learnt embeddings enables significantly more compact models that achieve over 60 FPS on a mobile GPU (RTX 2060 6 GB). Our code will be placed in the public domain on acceptance.
title EmbedTalk: Triplane-Free Talking Head Synthesis using Embedding-Driven Gaussian Deformation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.07604