Ref-DGS: Reflective Dual Gaussian Splatting

Fuente: arXiv
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Main Authors: Fan, Ningjing, Wang, Yiqun, Yan, Dongming, Wonka, Peter
Format: Preprint
Published: 2026
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author Fan, Ningjing
Wang, Yiqun
Yan, Dongming
Wonka, Peter
author_facet Fan, Ningjing
Wang, Yiqun
Yan, Dongming
Wonka, Peter
contents Reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis. Existing Gaussian splatting methods either fail to model near-field specular reflections or rely on explicit ray tracing at substantial computational cost. We present Ref-DGS, a reflective dual Gaussian splatting framework that addresses this trade-off by decoupling surface reconstruction from specular reflection within an efficient rasterization-based pipeline. Ref-DGS introduces a dual Gaussian scene representation consisting of geometry Gaussians and complementary local reflection Gaussians that capture near-field specular interactions without explicit ray tracing, along with a global environment reflection field for modeling far-field specular reflections. To predict specular radiance, we further propose a lightweight, physically-aware adaptive mixing shader that fuses global and local reflection features. Experiments demonstrate that Ref-DGS achieves state-of-the-art performance on reflective scenes while training substantially faster than ray-based Gaussian methods.
format Preprint
id arxiv_https___arxiv_org_abs_2603_07664
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Ref-DGS: Reflective Dual Gaussian Splatting
Fan, Ningjing
Wang, Yiqun
Yan, Dongming
Wonka, Peter
Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
Reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis. Existing Gaussian splatting methods either fail to model near-field specular reflections or rely on explicit ray tracing at substantial computational cost. We present Ref-DGS, a reflective dual Gaussian splatting framework that addresses this trade-off by decoupling surface reconstruction from specular reflection within an efficient rasterization-based pipeline. Ref-DGS introduces a dual Gaussian scene representation consisting of geometry Gaussians and complementary local reflection Gaussians that capture near-field specular interactions without explicit ray tracing, along with a global environment reflection field for modeling far-field specular reflections. To predict specular radiance, we further propose a lightweight, physically-aware adaptive mixing shader that fuses global and local reflection features. Experiments demonstrate that Ref-DGS achieves state-of-the-art performance on reflective scenes while training substantially faster than ray-based Gaussian methods.
title Ref-DGS: Reflective Dual Gaussian Splatting
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
url https://arxiv.org/abs/2603.07664