GazeShift: Unsupervised Gaze Estimation and Dataset for VR

Fuente: arXiv
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Hauptverfasser: Shapira, Gil, Goldin, Ishay, Artyomov, Evgeny, Kim, Donghoon, Keller, Yosi, Zehngut, Niv
Format: Preprint
Veröffentlicht: 2026
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author Shapira, Gil
Goldin, Ishay
Artyomov, Evgeny
Kim, Donghoon
Keller, Yosi
Zehngut, Niv
author_facet Shapira, Gil
Goldin, Ishay
Artyomov, Evgeny
Kim, Donghoon
Keller, Yosi
Zehngut, Niv
contents Gaze estimation is instrumental in modern virtual reality (VR) systems. Despite significant progress in remote-camera gaze estimation, VR gaze research remains constrained by data scarcity, particularly the lack of large-scale, accurately labeled datasets captured with the off-axis camera configurations typical of modern headsets. Gaze annotation is difficult since fixation on intended targets cannot be guaranteed. To address these challenges, we introduce VRGaze, the first large-scale off-axis gaze estimation dataset for VR, comprising 2.1 million near-eye infrared images collected from 68 participants. We further propose GazeShift, an attention-guided unsupervised framework for learning gaze representations without labeled data. Unlike prior redirection-based methods that rely on multi-view or 3D geometry, GazeShift is tailored to near-eye imagery, achieving effective gaze-appearance disentanglement in a compact, real-time model. GazeShift embeddings can be optionally adapted to individual users via lightweight few-shot calibration, achieving a 1.84° mean error on VRGaze. On the remote-camera MPIIGaze dataset, the model achieves a 7.15° person-agnostic error, doing so with 10x fewer parameters and 35x fewer FLOPs than baseline methods. Deployed natively on a VR headset GPU, inference takes only 5 ms. Combined with demonstrated robustness to illumination changes, these results highlight GazeShift as a label-efficient, real-time solution for VR gaze tracking. Project code and the VRGaze dataset are released at https://github.com/gazeshift3/gazeshift
format Preprint
id arxiv_https___arxiv_org_abs_2603_07832
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GazeShift: Unsupervised Gaze Estimation and Dataset for VR
Shapira, Gil
Goldin, Ishay
Artyomov, Evgeny
Kim, Donghoon
Keller, Yosi
Zehngut, Niv
Computer Vision and Pattern Recognition
Gaze estimation is instrumental in modern virtual reality (VR) systems. Despite significant progress in remote-camera gaze estimation, VR gaze research remains constrained by data scarcity, particularly the lack of large-scale, accurately labeled datasets captured with the off-axis camera configurations typical of modern headsets. Gaze annotation is difficult since fixation on intended targets cannot be guaranteed. To address these challenges, we introduce VRGaze, the first large-scale off-axis gaze estimation dataset for VR, comprising 2.1 million near-eye infrared images collected from 68 participants. We further propose GazeShift, an attention-guided unsupervised framework for learning gaze representations without labeled data. Unlike prior redirection-based methods that rely on multi-view or 3D geometry, GazeShift is tailored to near-eye imagery, achieving effective gaze-appearance disentanglement in a compact, real-time model. GazeShift embeddings can be optionally adapted to individual users via lightweight few-shot calibration, achieving a 1.84° mean error on VRGaze. On the remote-camera MPIIGaze dataset, the model achieves a 7.15° person-agnostic error, doing so with 10x fewer parameters and 35x fewer FLOPs than baseline methods. Deployed natively on a VR headset GPU, inference takes only 5 ms. Combined with demonstrated robustness to illumination changes, these results highlight GazeShift as a label-efficient, real-time solution for VR gaze tracking. Project code and the VRGaze dataset are released at https://github.com/gazeshift3/gazeshift
title GazeShift: Unsupervised Gaze Estimation and Dataset for VR
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.07832