CinemaWorld: Generative Augmented Reality with LLMs and 3D Scene Generation for Movie Augmentation

Fuente: arXiv
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Autori principali: Ihara, Keiichi, Lee, DaeHo, Abe, Manato, Jo, Hye-Young, Suzuki, Ryo
Natura: Preprint
Pubblicazione: 2026
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author Ihara, Keiichi
Lee, DaeHo
Abe, Manato
Jo, Hye-Young
Suzuki, Ryo
author_facet Ihara, Keiichi
Lee, DaeHo
Abe, Manato
Jo, Hye-Young
Suzuki, Ryo
contents We introduce CinemaWorld, a generative augmented reality system that augments the viewer's physical surroundings with automatically generated mixed reality 3D content extracted from and synchronized with 2D movie scenes. Our system preprocesses films to extract key features using multimodal large language models (LLMs), generates dynamic 3D augmentations with generative AI, and embeds them spatially into the viewer's physical environment on the Meta Quest 3. To explore the design space of CinemaWorld, we conducted an elicitation study with eight film students, which led us to identify several key augmentation types, including particle effects, surrounding objects, textural overlays, character-driven augmentation, and lighting effects. We evaluated our system through a technical evaluation (N=100 video clips), a user study (N=12), and expert interviews with film creators (N=8). Results indicate that CinemaWorld enhances immersion and enjoyment, suggesting its potential to enrich the film-viewing experience.
format Preprint
id arxiv_https___arxiv_org_abs_2603_08060
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle CinemaWorld: Generative Augmented Reality with LLMs and 3D Scene Generation for Movie Augmentation
Ihara, Keiichi
Lee, DaeHo
Abe, Manato
Jo, Hye-Young
Suzuki, Ryo
Human-Computer Interaction
We introduce CinemaWorld, a generative augmented reality system that augments the viewer's physical surroundings with automatically generated mixed reality 3D content extracted from and synchronized with 2D movie scenes. Our system preprocesses films to extract key features using multimodal large language models (LLMs), generates dynamic 3D augmentations with generative AI, and embeds them spatially into the viewer's physical environment on the Meta Quest 3. To explore the design space of CinemaWorld, we conducted an elicitation study with eight film students, which led us to identify several key augmentation types, including particle effects, surrounding objects, textural overlays, character-driven augmentation, and lighting effects. We evaluated our system through a technical evaluation (N=100 video clips), a user study (N=12), and expert interviews with film creators (N=8). Results indicate that CinemaWorld enhances immersion and enjoyment, suggesting its potential to enrich the film-viewing experience.
title CinemaWorld: Generative Augmented Reality with LLMs and 3D Scene Generation for Movie Augmentation
topic Human-Computer Interaction
url https://arxiv.org/abs/2603.08060