Permutation Match Puzzles: How Young Tanvi Learned About Computational Complexity

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Hauptverfasser: Gajjar, Kshitij, Misra, Neeldhara
Format: Preprint
Veröffentlicht: 2026
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author Gajjar, Kshitij
Misra, Neeldhara
author_facet Gajjar, Kshitij
Misra, Neeldhara
contents We study a family of sorting match puzzles on grids, which we call permutation match puzzles. In this puzzle, each row and column of a $n \times n$ grid is labeled with an ordering constraint -- ascending (A) or descending (D) -- and the goal is to fill the grid with the numbers 1 through $n^2$ such that each row and column respects its constraint. We provide a complete characterization of solvable puzzles: a puzzle admits a solution if and only if its associated constraint graph is acyclic, which translates to a simple "at most one switch" condition on the A/D labels. When solutions exist, we show that their count is given by a hook length formula. For unsolvable puzzles, we present an $O(n)$ algorithm to compute the minimum number of label flips required to reach a solvable configuration. Finally, we consider a generalization where rows and columns may specify arbitrary permutations rather than simple orderings, and establish that finding minimal repairs in this setting is NP-complete by a reduction from feedback arc set.
format Preprint
id arxiv_https___arxiv_org_abs_2603_08110
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Permutation Match Puzzles: How Young Tanvi Learned About Computational Complexity
Gajjar, Kshitij
Misra, Neeldhara
Data Structures and Algorithms
Computational Complexity
Computational Geometry
Discrete Mathematics
We study a family of sorting match puzzles on grids, which we call permutation match puzzles. In this puzzle, each row and column of a $n \times n$ grid is labeled with an ordering constraint -- ascending (A) or descending (D) -- and the goal is to fill the grid with the numbers 1 through $n^2$ such that each row and column respects its constraint. We provide a complete characterization of solvable puzzles: a puzzle admits a solution if and only if its associated constraint graph is acyclic, which translates to a simple "at most one switch" condition on the A/D labels. When solutions exist, we show that their count is given by a hook length formula. For unsolvable puzzles, we present an $O(n)$ algorithm to compute the minimum number of label flips required to reach a solvable configuration. Finally, we consider a generalization where rows and columns may specify arbitrary permutations rather than simple orderings, and establish that finding minimal repairs in this setting is NP-complete by a reduction from feedback arc set.
title Permutation Match Puzzles: How Young Tanvi Learned About Computational Complexity
topic Data Structures and Algorithms
Computational Complexity
Computational Geometry
Discrete Mathematics
url https://arxiv.org/abs/2603.08110