Interactive World Simulator for Robot Policy Training and Evaluation

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Wang, Yixuan, Syed, Rhythm, Wu, Fangyu, Zhang, Mengchao, Onol, Aykut, Barreiros, Jose, Nayyeri, Hooshang, Dear, Tony, Zhang, Huan, Li, Yunzhu
Natura: Preprint
Pubblicazione: 2026
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866917325261766656
author Wang, Yixuan
Syed, Rhythm
Wu, Fangyu
Zhang, Mengchao
Onol, Aykut
Barreiros, Jose
Nayyeri, Hooshang
Dear, Tony
Zhang, Huan
Li, Yunzhu
author_facet Wang, Yixuan
Syed, Rhythm
Wu, Fangyu
Zhang, Mengchao
Onol, Aykut
Barreiros, Jose
Nayyeri, Hooshang
Dear, Tony
Zhang, Huan
Li, Yunzhu
contents Action-conditioned video prediction models (often referred to as world models) have shown strong potential for robotics applications, but existing approaches are often slow and struggle to capture physically consistent interactions over long horizons, limiting their usefulness for scalable robot policy training and evaluation. We present Interactive World Simulator, a framework for building interactive world models from a moderate-sized robot interaction dataset. Our approach leverages consistency models for both image decoding and latent-space dynamics prediction, enabling fast and stable simulation of physical interactions. In our experiments, the learned world models produce interaction-consistent pixel-level predictions and support stable long-horizon interactions for more than 10 minutes at 15 FPS on a single RTX 4090 GPU. Our framework enables scalable demonstration collection solely within the world models to train state-of-the-art imitation policies. Through extensive real-world evaluation across diverse tasks involving rigid objects, deformable objects, object piles, and their interactions, we find that policies trained on world-model-generated data perform comparably to those trained on the same amount of real-world data. Additionally, we evaluate policies both within the world models and in the real world across diverse tasks, and observe a strong correlation between simulated and real-world performance. Together, these results establish the Interactive World Simulator as a stable and physically consistent surrogate for scalable robotic data generation and faithful, reproducible policy evaluation.
format Preprint
id arxiv_https___arxiv_org_abs_2603_08546
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Interactive World Simulator for Robot Policy Training and Evaluation
Wang, Yixuan
Syed, Rhythm
Wu, Fangyu
Zhang, Mengchao
Onol, Aykut
Barreiros, Jose
Nayyeri, Hooshang
Dear, Tony
Zhang, Huan
Li, Yunzhu
Robotics
Computer Vision and Pattern Recognition
Machine Learning
Action-conditioned video prediction models (often referred to as world models) have shown strong potential for robotics applications, but existing approaches are often slow and struggle to capture physically consistent interactions over long horizons, limiting their usefulness for scalable robot policy training and evaluation. We present Interactive World Simulator, a framework for building interactive world models from a moderate-sized robot interaction dataset. Our approach leverages consistency models for both image decoding and latent-space dynamics prediction, enabling fast and stable simulation of physical interactions. In our experiments, the learned world models produce interaction-consistent pixel-level predictions and support stable long-horizon interactions for more than 10 minutes at 15 FPS on a single RTX 4090 GPU. Our framework enables scalable demonstration collection solely within the world models to train state-of-the-art imitation policies. Through extensive real-world evaluation across diverse tasks involving rigid objects, deformable objects, object piles, and their interactions, we find that policies trained on world-model-generated data perform comparably to those trained on the same amount of real-world data. Additionally, we evaluate policies both within the world models and in the real world across diverse tasks, and observe a strong correlation between simulated and real-world performance. Together, these results establish the Interactive World Simulator as a stable and physically consistent surrogate for scalable robotic data generation and faithful, reproducible policy evaluation.
title Interactive World Simulator for Robot Policy Training and Evaluation
topic Robotics
Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2603.08546