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Autori principali: Shan, Mengyi, Chang, Shouchieh, Bai, Ziqian, Liu, Shichen, Zhang, Yinda, Song, Luchuan, Pandey, Rohit, Fanello, Sean, Huang, Zeng
Natura: Preprint
Pubblicazione: 2026
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Accesso online:https://arxiv.org/abs/2603.08674
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author Shan, Mengyi
Chang, Shouchieh
Bai, Ziqian
Liu, Shichen
Zhang, Yinda
Song, Luchuan
Pandey, Rohit
Fanello, Sean
Huang, Zeng
author_facet Shan, Mengyi
Chang, Shouchieh
Bai, Ziqian
Liu, Shichen
Zhang, Yinda
Song, Luchuan
Pandey, Rohit
Fanello, Sean
Huang, Zeng
contents We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference call, our work is the first to explicitly model the dynamic 3D spatial relationship -- including relative position, orientation, and mutual gaze -- that is crucial for realistic in-person dialogues. Our system synthesizes the full performance of both individuals, including precise lip-sync, and uniquely allows their relative head poses to be controlled via textual descriptions. To achieve this, we propose a dual-stream architecture where each stream is responsible for one participant's output. We employ speaker's role embeddings and inter-speaker cross-attention mechanisms designed to disentangle the mixed audio and model the interaction. Furthermore, we introduce a novel eye gaze loss to promote natural, mutual eye contact. To power our data-hungry approach, we introduce a novel pipeline to curate a large-scale conversational dataset consisting of over 2 million dyadic pairs from in-the-wild videos. Our method generates fluid, controllable, and spatially aware dyadic animations suitable for immersive applications in VR and telepresence, significantly outperforming existing baselines in perceived realism and interaction coherence.
format Preprint
id arxiv_https___arxiv_org_abs_2603_08674
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Talking Together: Synthesizing Co-Located 3D Conversations from Audio
Shan, Mengyi
Chang, Shouchieh
Bai, Ziqian
Liu, Shichen
Zhang, Yinda
Song, Luchuan
Pandey, Rohit
Fanello, Sean
Huang, Zeng
Computer Vision and Pattern Recognition
We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference call, our work is the first to explicitly model the dynamic 3D spatial relationship -- including relative position, orientation, and mutual gaze -- that is crucial for realistic in-person dialogues. Our system synthesizes the full performance of both individuals, including precise lip-sync, and uniquely allows their relative head poses to be controlled via textual descriptions. To achieve this, we propose a dual-stream architecture where each stream is responsible for one participant's output. We employ speaker's role embeddings and inter-speaker cross-attention mechanisms designed to disentangle the mixed audio and model the interaction. Furthermore, we introduce a novel eye gaze loss to promote natural, mutual eye contact. To power our data-hungry approach, we introduce a novel pipeline to curate a large-scale conversational dataset consisting of over 2 million dyadic pairs from in-the-wild videos. Our method generates fluid, controllable, and spatially aware dyadic animations suitable for immersive applications in VR and telepresence, significantly outperforming existing baselines in perceived realism and interaction coherence.
title Talking Together: Synthesizing Co-Located 3D Conversations from Audio
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.08674