Integrating Virtual and Augmented Reality into Public Education: Opportunities and Challenges in Language Learning

Fuente: arXiv
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Auteurs principaux: Kojić, Tanja, Vergari, Maurizio, Benta, Giulia-Marielena, Krupinski, Joy, Warsinke, Maximilian, Möller, Sebastian, Voigt-Antons, Jan-Niklas
Format: Preprint
Publié: 2026
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author Kojić, Tanja
Vergari, Maurizio
Benta, Giulia-Marielena
Krupinski, Joy
Warsinke, Maximilian
Möller, Sebastian
Voigt-Antons, Jan-Niklas
author_facet Kojić, Tanja
Vergari, Maurizio
Benta, Giulia-Marielena
Krupinski, Joy
Warsinke, Maximilian
Möller, Sebastian
Voigt-Antons, Jan-Niklas
contents Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores their potential in language learning within public education, focusing on their ability to enhance traditional schooling methods and address existing educational gaps. The integration of VR and AR in schools, however, is not without challenges, including usability, technical barriers, and the alignment of these technologies with existing curricula. Drawing on two empirical studies, this work investigates the opportunities and challenges of VR- and AR-assisted language learning and proposes strategies for their effective implementation in the public sector. The findings show that VR increases motivation and immersion but has an unclear impact on vocabulary retention, with technical limitations and cognitive overload identified as key challenges. AR enhances contextual learning and accessibility but faces usability constraints and limited personalization. To facilitate effective adoption, this paper recommends improving interface design, reducing cognitive load, increasing adaptability, and ensuring adequate infrastructure and teacher training. Overcoming these barriers will enable a more effective integration of immersive technologies in language education.
format Preprint
id arxiv_https___arxiv_org_abs_2603_08970
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Integrating Virtual and Augmented Reality into Public Education: Opportunities and Challenges in Language Learning
Kojić, Tanja
Vergari, Maurizio
Benta, Giulia-Marielena
Krupinski, Joy
Warsinke, Maximilian
Möller, Sebastian
Voigt-Antons, Jan-Niklas
Human-Computer Interaction
Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores their potential in language learning within public education, focusing on their ability to enhance traditional schooling methods and address existing educational gaps. The integration of VR and AR in schools, however, is not without challenges, including usability, technical barriers, and the alignment of these technologies with existing curricula. Drawing on two empirical studies, this work investigates the opportunities and challenges of VR- and AR-assisted language learning and proposes strategies for their effective implementation in the public sector. The findings show that VR increases motivation and immersion but has an unclear impact on vocabulary retention, with technical limitations and cognitive overload identified as key challenges. AR enhances contextual learning and accessibility but faces usability constraints and limited personalization. To facilitate effective adoption, this paper recommends improving interface design, reducing cognitive load, increasing adaptability, and ensuring adequate infrastructure and teacher training. Overcoming these barriers will enable a more effective integration of immersive technologies in language education.
title Integrating Virtual and Augmented Reality into Public Education: Opportunities and Challenges in Language Learning
topic Human-Computer Interaction
url https://arxiv.org/abs/2603.08970