SkipGS: Post-Densification Backward Skipping for Efficient 3DGS Training

Fuente: arXiv
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Autores principales: Li, Jingxing, Leeand, Yongjae, Fan, Deliang
Formato: Preprint
Publicado: 2026
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author Li, Jingxing
Leeand, Yongjae
Fan, Deliang
author_facet Li, Jingxing
Leeand, Yongjae
Fan, Deliang
contents 3D Gaussian Splatting (3DGS) achieves real-time novel-view synthesis by optimizing millions of anisotropic Gaussians, yet its training remains expensive, with the backward pass dominating runtime in the post-densification refinement phase. We observe substantial update redundancy in this phase: many sampled views have near-plateaued losses and provide diminishing gradient benefits, but standard training still runs full backpropagation. We propose SkipGS with a novel view-adaptive backward gating mechanism for efficient post-densification training. SkipGS always performs the forward pass to update per-view loss statistics, and selectively skips backward passes when the sampled view's loss is consistent with its recent per-view baseline, while enforcing a minimum backward budget for stable optimization. On Mip-NeRF 360, compared to 3DGS, SkipGS reduces end-to-end training time by 23.1%, driven by a 42.0% reduction in post-densification time, with comparable reconstruction quality. Because it only changes when to backpropagate -- without modifying the renderer, representation, or loss -- SkipGS is plug-and-play and compatible with other complementary efficiency strategies for additive speedups.
format Preprint
id arxiv_https___arxiv_org_abs_2603_08997
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle SkipGS: Post-Densification Backward Skipping for Efficient 3DGS Training
Li, Jingxing
Leeand, Yongjae
Fan, Deliang
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) achieves real-time novel-view synthesis by optimizing millions of anisotropic Gaussians, yet its training remains expensive, with the backward pass dominating runtime in the post-densification refinement phase. We observe substantial update redundancy in this phase: many sampled views have near-plateaued losses and provide diminishing gradient benefits, but standard training still runs full backpropagation. We propose SkipGS with a novel view-adaptive backward gating mechanism for efficient post-densification training. SkipGS always performs the forward pass to update per-view loss statistics, and selectively skips backward passes when the sampled view's loss is consistent with its recent per-view baseline, while enforcing a minimum backward budget for stable optimization. On Mip-NeRF 360, compared to 3DGS, SkipGS reduces end-to-end training time by 23.1%, driven by a 42.0% reduction in post-densification time, with comparable reconstruction quality. Because it only changes when to backpropagate -- without modifying the renderer, representation, or loss -- SkipGS is plug-and-play and compatible with other complementary efficiency strategies for additive speedups.
title SkipGS: Post-Densification Backward Skipping for Efficient 3DGS Training
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.08997