From Perception to Cognition: How Latency Affects Interaction Fluency and Social Presence in VR Conferencing

Fuente: arXiv
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Autori principali: Song, Jiarun, Wan, Ninghao, Yang, FuZheng, Lin, Weisi
Natura: Preprint
Pubblicazione: 2026
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author Song, Jiarun
Wan, Ninghao
Yang, FuZheng
Lin, Weisi
author_facet Song, Jiarun
Wan, Ninghao
Yang, FuZheng
Lin, Weisi
contents Virtual reality (VR) conferencing has the potential to provide geographically dispersed users with an immersive environment, enabling rich social interactions and user experience using avatars. However, remote communication in VR inevitably introduces end-to-end (E2E) latency, which can significantly impact user experience. To clarify the impact of latency, we conducted subjective experiments to analyze how it influences interaction fluency from the perspective of quality perception and social presence from the perspective of social cognition, comparing VR conferencing with traditional video conferencing (VC). Specifically, interaction fluency emphasizes user perception of interaction pace and responsiveness and is assessed using Absolute Category Rating (ACR) method. In contrast, social presence focuses on the cognitive understanding of interaction, specifically whether individuals can comprehend the intentions, emotions, and behaviors expressed by others. It is primarily measured using the Networked Minds Social Presence Inventory (NMSPI). Building on this analysis, we further investigate the relationship between interaction fluency and social presence under different latency conditions to clarify the underlying perceptual and cognitive mechanisms. The findings from these subjective tests provide meaningful insights for optimizing the related systems, helping to improve interaction fluency and enhancing social presence in immersive virtual environments.
format Preprint
id arxiv_https___arxiv_org_abs_2603_09261
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle From Perception to Cognition: How Latency Affects Interaction Fluency and Social Presence in VR Conferencing
Song, Jiarun
Wan, Ninghao
Yang, FuZheng
Lin, Weisi
Human-Computer Interaction
Multimedia
Virtual reality (VR) conferencing has the potential to provide geographically dispersed users with an immersive environment, enabling rich social interactions and user experience using avatars. However, remote communication in VR inevitably introduces end-to-end (E2E) latency, which can significantly impact user experience. To clarify the impact of latency, we conducted subjective experiments to analyze how it influences interaction fluency from the perspective of quality perception and social presence from the perspective of social cognition, comparing VR conferencing with traditional video conferencing (VC). Specifically, interaction fluency emphasizes user perception of interaction pace and responsiveness and is assessed using Absolute Category Rating (ACR) method. In contrast, social presence focuses on the cognitive understanding of interaction, specifically whether individuals can comprehend the intentions, emotions, and behaviors expressed by others. It is primarily measured using the Networked Minds Social Presence Inventory (NMSPI). Building on this analysis, we further investigate the relationship between interaction fluency and social presence under different latency conditions to clarify the underlying perceptual and cognitive mechanisms. The findings from these subjective tests provide meaningful insights for optimizing the related systems, helping to improve interaction fluency and enhancing social presence in immersive virtual environments.
title From Perception to Cognition: How Latency Affects Interaction Fluency and Social Presence in VR Conferencing
topic Human-Computer Interaction
Multimedia
url https://arxiv.org/abs/2603.09261