Latency Effects on Multi-Dimensional QoE in Networked VR Whiteboards

Fuente: arXiv
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Autores principales: Song, Jiarun, Hou, Yongkang, Yang, Fuzheng
Formato: Preprint
Publicado: 2026
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author Song, Jiarun
Hou, Yongkang
Yang, Fuzheng
author_facet Song, Jiarun
Hou, Yongkang
Yang, Fuzheng
contents Networked virtual reality (NVR) whiteboards are increasingly important for enabling geographically dispersed users to engage in real-time idea sharing, collaborative design, and discussion. However, latency caused by network limitations, rendering delays, or synchronization issues can significantly degrade the Quality of Experience (QoE) in whiteboard collaboration. To systematically investigate the impact of latency, this study classified QoE into pragmatic and hedonic aspects, each comprising multiple sub-dimensions. Controlled experiments were conducted to identify the sub-dimensions most affected by latency, which were then adopted as the primary QoE indicators, with the aim of uncovering the processes and mechanisms through which latency shapes QoE. Building on this, we further examined how these impacts vary across different collaboration modes, namely sequential collaboration (SC) for structured design workflows and free collaboration (FC) for open discussion. We also compared two VR whiteboard types, one with avatars (VR+) and the other without avatars (VR), and included a traditional PC-based whiteboard as a baseline. This multi-dimensional design enables a comprehensive evaluation of latency's impact on QoE across collaboration modes and platforms, providing practical guidance for optimizing NVR whiteboard systems under real-world network and system constraints.
format Preprint
id arxiv_https___arxiv_org_abs_2603_09294
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Latency Effects on Multi-Dimensional QoE in Networked VR Whiteboards
Song, Jiarun
Hou, Yongkang
Yang, Fuzheng
Multimedia
Networked virtual reality (NVR) whiteboards are increasingly important for enabling geographically dispersed users to engage in real-time idea sharing, collaborative design, and discussion. However, latency caused by network limitations, rendering delays, or synchronization issues can significantly degrade the Quality of Experience (QoE) in whiteboard collaboration. To systematically investigate the impact of latency, this study classified QoE into pragmatic and hedonic aspects, each comprising multiple sub-dimensions. Controlled experiments were conducted to identify the sub-dimensions most affected by latency, which were then adopted as the primary QoE indicators, with the aim of uncovering the processes and mechanisms through which latency shapes QoE. Building on this, we further examined how these impacts vary across different collaboration modes, namely sequential collaboration (SC) for structured design workflows and free collaboration (FC) for open discussion. We also compared two VR whiteboard types, one with avatars (VR+) and the other without avatars (VR), and included a traditional PC-based whiteboard as a baseline. This multi-dimensional design enables a comprehensive evaluation of latency's impact on QoE across collaboration modes and platforms, providing practical guidance for optimizing NVR whiteboard systems under real-world network and system constraints.
title Latency Effects on Multi-Dimensional QoE in Networked VR Whiteboards
topic Multimedia
url https://arxiv.org/abs/2603.09294