Reading the Mood Behind Words: Integrating Prosody-Derived Emotional Context into Socially Responsive VR Agents
Fuente:
arXiv
Guardado en:
| Autores principales: | Jeong, SangYeop, Na, Yeongseo, Jeong, Seung Gyu, Jeong, Jin-Woo, Kim, Seong-Eun |
|---|---|
| Formato: | Preprint |
| Publicado: |
2026
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
GestoBrush: Facilitating Graffiti Artists' Digital Creation Experiences through Embodied AR Interactions
por: Chen, Ruiqi, et al.
Publicado: (2025)
por: Chen, Ruiqi, et al.
Publicado: (2025)
52-Hz Whale Song: An Embodied VR Experience for Exploring Misunderstanding and Empathy
por: Meng, Yibo, et al.
Publicado: (2026)
por: Meng, Yibo, et al.
Publicado: (2026)
Misty Forest VR: Turning Real ADHD Attention Patterns into Shared Momentum for Youth Collaboration
por: Meng, Yibo, et al.
Publicado: (2026)
por: Meng, Yibo, et al.
Publicado: (2026)
FaceValue: Exploring Real-Time Self-View Overlays to Prompt Meaning-Oriented Self-Awareness in Remote Meetings
por: Park, Gun Woo Warren, et al.
Publicado: (2026)
por: Park, Gun Woo Warren, et al.
Publicado: (2026)
GroundLink: Exploring How Contextual Meeting Snippets Can Close Common Ground Gaps in Editing 3D Scenes for Virtual Production
por: Woo, Gun, et al.
Publicado: (2026)
por: Woo, Gun, et al.
Publicado: (2026)
SonoHaptics: An Audio-Haptic Cursor for Gaze-Based Object Selection in XR
por: Cho, Hyunsung, et al.
Publicado: (2024)
por: Cho, Hyunsung, et al.
Publicado: (2024)
Towards Inclusive External Human-Machine Interface: Exploring the Effects of Visual and Auditory eHMI for Deaf and Hard-of-Hearing People
por: Xu, Wenge, et al.
Publicado: (2026)
por: Xu, Wenge, et al.
Publicado: (2026)
Exploring the Impacts of Background Noise on Auditory Stimuli of Audio-Visual eHMIs for Hearing, Deaf, and Hard-of-Hearing People
por: Xu, Wenge, et al.
Publicado: (2026)
por: Xu, Wenge, et al.
Publicado: (2026)
What is "Spatial" about Spatial Computing?
por: Wang, Yibo, et al.
Publicado: (2025)
por: Wang, Yibo, et al.
Publicado: (2025)
Gamification as a Data Acquisition Strategy for Neurogames
por: Saldivar, Diego
Publicado: (2025)
por: Saldivar, Diego
Publicado: (2025)
Cam-2-Cam: Exploring the Design Space of Dual-Camera Interactions for Smartphone-based Augmented Reality
por: Woodard, Brandon, et al.
Publicado: (2025)
por: Woodard, Brandon, et al.
Publicado: (2025)
Mathematical Information Retrieval: Search and Question Answering
por: Zanibbi, Richard, et al.
Publicado: (2024)
por: Zanibbi, Richard, et al.
Publicado: (2024)
Breaking Negative Cycles: A Reflection-To-Action System For Adaptive Change
por: Kim, Minsol Michelle, et al.
Publicado: (2026)
por: Kim, Minsol Michelle, et al.
Publicado: (2026)
AiGet: Transforming Everyday Moments into Hidden Knowledge Discovery with AI Assistance on Smart Glasses
por: Cai, Runze, et al.
Publicado: (2025)
por: Cai, Runze, et al.
Publicado: (2025)
Evaluating Keyframe Layouts for Visual Known-Item Search in Homogeneous Collections
por: Jäckl, Bastian, et al.
Publicado: (2025)
por: Jäckl, Bastian, et al.
Publicado: (2025)
Systematically Evaluating Equivalent Purpose for Digital Maps
por: Biggs, Brandon, et al.
Publicado: (2025)
por: Biggs, Brandon, et al.
Publicado: (2025)
Augmented Object Intelligence with XR-Objects
por: Dogan, Mustafa Doga, et al.
Publicado: (2024)
por: Dogan, Mustafa Doga, et al.
Publicado: (2024)
MemoVis: A GenAI-Powered Tool for Creating Companion Reference Images for 3D Design Feedback
por: Chen, Chen, et al.
Publicado: (2024)
por: Chen, Chen, et al.
Publicado: (2024)
CompanionCast: Toward Social Collaboration with Multi-Agent Systems in Shared Experiences
por: Wang, Yiyang, et al.
Publicado: (2025)
por: Wang, Yiyang, et al.
Publicado: (2025)
Auptimize: Optimal Placement of Spatial Audio Cues for Extended Reality
por: Cho, Hyunsung, et al.
Publicado: (2024)
por: Cho, Hyunsung, et al.
Publicado: (2024)
AudioMiXR: Spatial Audio Object Manipulation with 6DoF for Sound Design in Augmented Reality
por: Woodard, Brandon, et al.
Publicado: (2025)
por: Woodard, Brandon, et al.
Publicado: (2025)
The Influence of Color Stimuli on Adolescents' Emotion Playing Mobile Games
por: Kallabis, Leonie, et al.
Publicado: (2024)
por: Kallabis, Leonie, et al.
Publicado: (2024)
TinkerXR: In-Situ, Reality-Aware CAD and 3D Printing Interface for Novices
por: Arslan, Oğuz, et al.
Publicado: (2024)
por: Arslan, Oğuz, et al.
Publicado: (2024)
Exploration of Embodied Space Experience through Umbilical Interaction: A Grounded Theory Approach
por: Guo, Shuai, et al.
Publicado: (2025)
por: Guo, Shuai, et al.
Publicado: (2025)
Reality Distortion Room: A Study of User Locomotion Responses to Spatial Augmented Reality Effects
por: Kim, You-Jin, et al.
Publicado: (2025)
por: Kim, You-Jin, et al.
Publicado: (2025)
On the Go with AR: Attention to Virtual and Physical Targets while Varying Augmentation Density
por: Kim, You-Jin, et al.
Publicado: (2025)
por: Kim, You-Jin, et al.
Publicado: (2025)
NeuResonance: Exploring Feedback Experiences for Fostering the Inter-brain Synchronization
por: Dinh, Jamie Ngoc, et al.
Publicado: (2025)
por: Dinh, Jamie Ngoc, et al.
Publicado: (2025)
Spoken Humanoid Embodied Conversational Agents in Mobile Serious Games: A Usability Assessment
por: Korre, Danai, et al.
Publicado: (2023)
por: Korre, Danai, et al.
Publicado: (2023)
Spatial Orchestra: Locomotion Music Instruments through Spatial Exploration
por: Kim, You-Jin, et al.
Publicado: (2025)
por: Kim, You-Jin, et al.
Publicado: (2025)
To Slide or Not to Slide: Exploring Techniques for Comparing Immersive Videos
por: Wang, Xizi, et al.
Publicado: (2026)
por: Wang, Xizi, et al.
Publicado: (2026)
The Impact of Navigation Aids on Search Performance and Object Recall in Wide-Area Augmented Reality
por: Kumaran, Radha, et al.
Publicado: (2025)
por: Kumaran, Radha, et al.
Publicado: (2025)
Investigating Search Among Physical and Virtual Objects Under Different Lighting Conditions
por: Kim, You-Jin, et al.
Publicado: (2025)
por: Kim, You-Jin, et al.
Publicado: (2025)
FractalBrain: A Neuro-interactive Virtual Reality Experience using Electroencephalogram (EEG) for Mindfulness
por: Dinh, Jamie Ngoc, et al.
Publicado: (2025)
por: Dinh, Jamie Ngoc, et al.
Publicado: (2025)
SABER: Spatial Attention, Brain, Extended Reality
por: Bullock, Tom, et al.
Publicado: (2026)
por: Bullock, Tom, et al.
Publicado: (2026)
VR Fire safety training application
por: R, Ujwal M
Publicado: (2025)
por: R, Ujwal M
Publicado: (2025)
Dynamic Theater: Location-Based Immersive Dance Theater, Investigating User Guidance and Experience
por: Kim, You-Jin, et al.
Publicado: (2025)
por: Kim, You-Jin, et al.
Publicado: (2025)
Beyond Reality: Designing Personal Experiences and Interactive Narratives in AR Theater
por: Kim, You-Jin
Publicado: (2025)
por: Kim, You-Jin
Publicado: (2025)
A Novel Real-Time Full-Color 3D Holographic (Diffractive) Video Capture, Processing, and Transmission Pipeline Using Off-The-Shelf Hardware
por: Samanta, Ankur, et al.
Publicado: (2025)
por: Samanta, Ankur, et al.
Publicado: (2025)
The Interaction Fidelity Model: A Taxonomy to Distinguish the Aspects of Fidelity in Virtual Reality
por: Bonfert, Michael, et al.
Publicado: (2024)
por: Bonfert, Michael, et al.
Publicado: (2024)
Sonify Anything: Towards Context-Aware Sonic Interactions in AR
por: Schütz, Laura, et al.
Publicado: (2025)
por: Schütz, Laura, et al.
Publicado: (2025)
Ejemplares similares
-
GestoBrush: Facilitating Graffiti Artists' Digital Creation Experiences through Embodied AR Interactions
por: Chen, Ruiqi, et al.
Publicado: (2025) -
52-Hz Whale Song: An Embodied VR Experience for Exploring Misunderstanding and Empathy
por: Meng, Yibo, et al.
Publicado: (2026) -
Misty Forest VR: Turning Real ADHD Attention Patterns into Shared Momentum for Youth Collaboration
por: Meng, Yibo, et al.
Publicado: (2026) -
FaceValue: Exploring Real-Time Self-View Overlays to Prompt Meaning-Oriented Self-Awareness in Remote Meetings
por: Park, Gun Woo Warren, et al.
Publicado: (2026) -
GroundLink: Exploring How Contextual Meeting Snippets Can Close Common Ground Gaps in Editing 3D Scenes for Virtual Production
por: Woo, Gun, et al.
Publicado: (2026)