M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition
Fuente:
arXiv
Guardado en:
| Autores principales: | Li, Yanshan, Ma, Ke, Wei, Miaomiao, Dai, Linhui |
|---|---|
| Formato: | Preprint |
| Publicado: |
2026
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognition
por: Li, Yanshan, et al.
Publicado: (2025)
por: Li, Yanshan, et al.
Publicado: (2025)
MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition
por: Kiray, Mert, et al.
Publicado: (2025)
por: Kiray, Mert, et al.
Publicado: (2025)
Variational Contrastive Learning for Skeleton-based Action Recognition
por: Nguyen, Dang Dinh, et al.
Publicado: (2026)
por: Nguyen, Dang Dinh, et al.
Publicado: (2026)
SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition
por: Wang, Ning, et al.
Publicado: (2026)
por: Wang, Ning, et al.
Publicado: (2026)
Generative Data Augmentation for Skeleton Action Recognition
por: Dong, Xu, et al.
Publicado: (2026)
por: Dong, Xu, et al.
Publicado: (2026)
Towards Universal Skeleton-Based Action Recognition
por: Kuang, Jidong, et al.
Publicado: (2026)
por: Kuang, Jidong, et al.
Publicado: (2026)
PoseBridge: Bridging the Skeletonization Gap for Zero-Shot Skeleton-Based Action Recognition
por: Lee, Sanghyeon, et al.
Publicado: (2026)
por: Lee, Sanghyeon, et al.
Publicado: (2026)
Benchmarking Sensitivity of Continual Graph Learning for Skeleton-Based Action Recognition
por: Wei, Wei, et al.
Publicado: (2024)
por: Wei, Wei, et al.
Publicado: (2024)
SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition
por: Liu, Hongda, et al.
Publicado: (2025)
por: Liu, Hongda, et al.
Publicado: (2025)
Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation
por: Yang, Yijie, et al.
Publicado: (2024)
por: Yang, Yijie, et al.
Publicado: (2024)
Heterogeneous Skeleton-Based Action Representation Learning
por: Wang, Hongsong, et al.
Publicado: (2025)
por: Wang, Hongsong, et al.
Publicado: (2025)
3D Skeleton-Based Action Recognition: A Review
por: Liu, Mengyuan, et al.
Publicado: (2025)
por: Liu, Mengyuan, et al.
Publicado: (2025)
Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition
por: Liu, Jinfu, et al.
Publicado: (2024)
por: Liu, Jinfu, et al.
Publicado: (2024)
A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognition
por: Zhang, Shaojie, et al.
Publicado: (2023)
por: Zhang, Shaojie, et al.
Publicado: (2023)
Wavelet-Decoupling Contrastive Enhancement Network for Fine-Grained Skeleton-Based Action Recognition
por: Chang, Haochen, et al.
Publicado: (2024)
por: Chang, Haochen, et al.
Publicado: (2024)
Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognition
por: Lin, Lilang, et al.
Publicado: (2024)
por: Lin, Lilang, et al.
Publicado: (2024)
Skeleton-OOD: An End-to-End Skeleton-Based Model for Robust Out-of-Distribution Human Action Detection
por: Xu, Jing, et al.
Publicado: (2024)
por: Xu, Jing, et al.
Publicado: (2024)
A Survey on 3D Skeleton-Based Action Recognition Using Learning Method
por: Ren, Bin, et al.
Publicado: (2020)
por: Ren, Bin, et al.
Publicado: (2020)
Skeleton Motion Words for Unsupervised Skeleton-Based Temporal Action Segmentation
por: Gökay, Uzay, et al.
Publicado: (2025)
por: Gökay, Uzay, et al.
Publicado: (2025)
Marrying Text-to-Motion Generation with Skeleton-Based Action Recognition
por: Kuang, Jidong, et al.
Publicado: (2026)
por: Kuang, Jidong, et al.
Publicado: (2026)
An Improved Graph Pooling Network for Skeleton-Based Action Recognition
por: Wu, Cong, et al.
Publicado: (2024)
por: Wu, Cong, et al.
Publicado: (2024)
Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition
por: Wang, Hongsong, et al.
Publicado: (2025)
por: Wang, Hongsong, et al.
Publicado: (2025)
Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognition
por: Gunasekara, Shanaka Ramesh, et al.
Publicado: (2025)
por: Gunasekara, Shanaka Ramesh, et al.
Publicado: (2025)
SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregation
por: Zhang, Zongye, et al.
Publicado: (2025)
por: Zhang, Zongye, et al.
Publicado: (2025)
Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognition
por: Zhu, Anqi, et al.
Publicado: (2024)
por: Zhu, Anqi, et al.
Publicado: (2024)
Recovering Complete Actions for Cross-dataset Skeleton Action Recognition
por: Liu, Hanchao, et al.
Publicado: (2024)
por: Liu, Hanchao, et al.
Publicado: (2024)
Skarimva: Skeleton-based Action Recognition is a Multi-view Application
por: Bermuth, Daniel, et al.
Publicado: (2026)
por: Bermuth, Daniel, et al.
Publicado: (2026)
Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localization
por: Cheng, Qiushuo, et al.
Publicado: (2025)
por: Cheng, Qiushuo, et al.
Publicado: (2025)
Skeleton-Based Human Action Recognition with Noisy Labels
por: Xu, Yi, et al.
Publicado: (2024)
por: Xu, Yi, et al.
Publicado: (2024)
Active Generation Network of Human Skeleton for Action Recognition
por: Liu, Long, et al.
Publicado: (2024)
por: Liu, Long, et al.
Publicado: (2024)
Elevating Skeleton-Based Action Recognition with Efficient Multi-Modality Self-Supervision
por: Wei, Yiping, et al.
Publicado: (2023)
por: Wei, Yiping, et al.
Publicado: (2023)
Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognition
por: Huang, Hao, et al.
Publicado: (2024)
por: Huang, Hao, et al.
Publicado: (2024)
Local Spherical Harmonics Improve Skeleton-Based Hand Action Recognition
por: Prasse, Katharina, et al.
Publicado: (2023)
por: Prasse, Katharina, et al.
Publicado: (2023)
GCN-DevLSTM: Path Development for Skeleton-Based Action Recognition
por: Jiang, Lei, et al.
Publicado: (2024)
por: Jiang, Lei, et al.
Publicado: (2024)
Skeleton-Based Action Recognition with Spatial-Structural Graph Convolution
por: Wang, Jingyao, et al.
Publicado: (2024)
por: Wang, Jingyao, et al.
Publicado: (2024)
SUGAR: Learning Skeleton Representation with Visual-Motion Knowledge for Action Recognition
por: Ye, Qilang, et al.
Publicado: (2025)
por: Ye, Qilang, et al.
Publicado: (2025)
Balanced Representation Learning for Long-tailed Skeleton-based Action Recognition
por: Liu, Hongda, et al.
Publicado: (2023)
por: Liu, Hongda, et al.
Publicado: (2023)
Evolving Skeletons: Motion Dynamics in Action Recognition
por: Qiu, Jushang, et al.
Publicado: (2025)
por: Qiu, Jushang, et al.
Publicado: (2025)
Zero-Shot Skeleton-Based Action Recognition With Prototype-Guided Feature Alignment
por: Zhou, Kai, et al.
Publicado: (2025)
por: Zhou, Kai, et al.
Publicado: (2025)
High-Performance Inference Graph Convolutional Networks for Skeleton-Based Action Recognition
por: Wang, Junyi, et al.
Publicado: (2023)
por: Wang, Junyi, et al.
Publicado: (2023)
Ejemplares similares
-
DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognition
por: Li, Yanshan, et al.
Publicado: (2025) -
MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition
por: Kiray, Mert, et al.
Publicado: (2025) -
Variational Contrastive Learning for Skeleton-based Action Recognition
por: Nguyen, Dang Dinh, et al.
Publicado: (2026) -
SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition
por: Wang, Ning, et al.
Publicado: (2026) -
Generative Data Augmentation for Skeleton Action Recognition
por: Dong, Xu, et al.
Publicado: (2026)