Saved in:
| Main Authors: | Li, Yanshan, Ma, Ke, Wei, Miaomiao, Dai, Linhui |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2603.09367 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognition
by: Li, Yanshan, et al.
Published: (2025)
by: Li, Yanshan, et al.
Published: (2025)
MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition
by: Kiray, Mert, et al.
Published: (2025)
by: Kiray, Mert, et al.
Published: (2025)
Variational Contrastive Learning for Skeleton-based Action Recognition
by: Nguyen, Dang Dinh, et al.
Published: (2026)
by: Nguyen, Dang Dinh, et al.
Published: (2026)
SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition
by: Wang, Ning, et al.
Published: (2026)
by: Wang, Ning, et al.
Published: (2026)
Generative Data Augmentation for Skeleton Action Recognition
by: Dong, Xu, et al.
Published: (2026)
by: Dong, Xu, et al.
Published: (2026)
Towards Universal Skeleton-Based Action Recognition
by: Kuang, Jidong, et al.
Published: (2026)
by: Kuang, Jidong, et al.
Published: (2026)
PoseBridge: Bridging the Skeletonization Gap for Zero-Shot Skeleton-Based Action Recognition
by: Lee, Sanghyeon, et al.
Published: (2026)
by: Lee, Sanghyeon, et al.
Published: (2026)
Benchmarking Sensitivity of Continual Graph Learning for Skeleton-Based Action Recognition
by: Wei, Wei, et al.
Published: (2024)
by: Wei, Wei, et al.
Published: (2024)
SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition
by: Liu, Hongda, et al.
Published: (2025)
by: Liu, Hongda, et al.
Published: (2025)
Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation
by: Yang, Yijie, et al.
Published: (2024)
by: Yang, Yijie, et al.
Published: (2024)
Heterogeneous Skeleton-Based Action Representation Learning
by: Wang, Hongsong, et al.
Published: (2025)
by: Wang, Hongsong, et al.
Published: (2025)
3D Skeleton-Based Action Recognition: A Review
by: Liu, Mengyuan, et al.
Published: (2025)
by: Liu, Mengyuan, et al.
Published: (2025)
Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition
by: Liu, Jinfu, et al.
Published: (2024)
by: Liu, Jinfu, et al.
Published: (2024)
Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognition
by: Lin, Lilang, et al.
Published: (2024)
by: Lin, Lilang, et al.
Published: (2024)
A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognition
by: Zhang, Shaojie, et al.
Published: (2023)
by: Zhang, Shaojie, et al.
Published: (2023)
Wavelet-Decoupling Contrastive Enhancement Network for Fine-Grained Skeleton-Based Action Recognition
by: Chang, Haochen, et al.
Published: (2024)
by: Chang, Haochen, et al.
Published: (2024)
Skeleton-OOD: An End-to-End Skeleton-Based Model for Robust Out-of-Distribution Human Action Detection
by: Xu, Jing, et al.
Published: (2024)
by: Xu, Jing, et al.
Published: (2024)
Skeleton Motion Words for Unsupervised Skeleton-Based Temporal Action Segmentation
by: Gökay, Uzay, et al.
Published: (2025)
by: Gökay, Uzay, et al.
Published: (2025)
Marrying Text-to-Motion Generation with Skeleton-Based Action Recognition
by: Kuang, Jidong, et al.
Published: (2026)
by: Kuang, Jidong, et al.
Published: (2026)
An Improved Graph Pooling Network for Skeleton-Based Action Recognition
by: Wu, Cong, et al.
Published: (2024)
by: Wu, Cong, et al.
Published: (2024)
A Survey on 3D Skeleton-Based Action Recognition Using Learning Method
by: Ren, Bin, et al.
Published: (2020)
by: Ren, Bin, et al.
Published: (2020)
Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition
by: Wang, Hongsong, et al.
Published: (2025)
by: Wang, Hongsong, et al.
Published: (2025)
SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregation
by: Zhang, Zongye, et al.
Published: (2025)
by: Zhang, Zongye, et al.
Published: (2025)
Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognition
by: Zhu, Anqi, et al.
Published: (2024)
by: Zhu, Anqi, et al.
Published: (2024)
Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognition
by: Gunasekara, Shanaka Ramesh, et al.
Published: (2025)
by: Gunasekara, Shanaka Ramesh, et al.
Published: (2025)
Skeleton-Based Human Action Recognition with Noisy Labels
by: Xu, Yi, et al.
Published: (2024)
by: Xu, Yi, et al.
Published: (2024)
Recovering Complete Actions for Cross-dataset Skeleton Action Recognition
by: Liu, Hanchao, et al.
Published: (2024)
by: Liu, Hanchao, et al.
Published: (2024)
Elevating Skeleton-Based Action Recognition with Efficient Multi-Modality Self-Supervision
by: Wei, Yiping, et al.
Published: (2023)
by: Wei, Yiping, et al.
Published: (2023)
Skarimva: Skeleton-based Action Recognition is a Multi-view Application
by: Bermuth, Daniel, et al.
Published: (2026)
by: Bermuth, Daniel, et al.
Published: (2026)
Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localization
by: Cheng, Qiushuo, et al.
Published: (2025)
by: Cheng, Qiushuo, et al.
Published: (2025)
Skeleton-Based Action Recognition with Spatial-Structural Graph Convolution
by: Wang, Jingyao, et al.
Published: (2024)
by: Wang, Jingyao, et al.
Published: (2024)
Active Generation Network of Human Skeleton for Action Recognition
by: Liu, Long, et al.
Published: (2024)
by: Liu, Long, et al.
Published: (2024)
Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognition
by: Huang, Hao, et al.
Published: (2024)
by: Huang, Hao, et al.
Published: (2024)
Local Spherical Harmonics Improve Skeleton-Based Hand Action Recognition
by: Prasse, Katharina, et al.
Published: (2023)
by: Prasse, Katharina, et al.
Published: (2023)
GCN-DevLSTM: Path Development for Skeleton-Based Action Recognition
by: Jiang, Lei, et al.
Published: (2024)
by: Jiang, Lei, et al.
Published: (2024)
SUGAR: Learning Skeleton Representation with Visual-Motion Knowledge for Action Recognition
by: Ye, Qilang, et al.
Published: (2025)
by: Ye, Qilang, et al.
Published: (2025)
Balanced Representation Learning for Long-tailed Skeleton-based Action Recognition
by: Liu, Hongda, et al.
Published: (2023)
by: Liu, Hongda, et al.
Published: (2023)
Evolving Skeletons: Motion Dynamics in Action Recognition
by: Qiu, Jushang, et al.
Published: (2025)
by: Qiu, Jushang, et al.
Published: (2025)
Topological Symmetry Enhanced Graph Convolution for Skeleton-Based Action Recognition
by: Liang, Zeyu, et al.
Published: (2024)
by: Liang, Zeyu, et al.
Published: (2024)
LORTSAR: Low-Rank Transformer for Skeleton-based Action Recognition
by: Oraki, Soroush, et al.
Published: (2024)
by: Oraki, Soroush, et al.
Published: (2024)
Similar Items
-
DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognition
by: Li, Yanshan, et al.
Published: (2025) -
MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition
by: Kiray, Mert, et al.
Published: (2025) -
Variational Contrastive Learning for Skeleton-based Action Recognition
by: Nguyen, Dang Dinh, et al.
Published: (2026) -
SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition
by: Wang, Ning, et al.
Published: (2026) -
Generative Data Augmentation for Skeleton Action Recognition
by: Dong, Xu, et al.
Published: (2026)