4DEquine: Disentangling Motion and Appearance for 4D Equine Reconstruction from Monocular Video

Fuente: arXiv
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Auteurs principaux: Lyu, Jin, An, Liang, Cheng, Pujin, Liu, Yebin, Tang, Xiaoying
Format: Preprint
Publié: 2026
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author Lyu, Jin
An, Liang
Cheng, Pujin
Liu, Yebin
Tang, Xiaoying
author_facet Lyu, Jin
An, Liang
Cheng, Pujin
Liu, Yebin
Tang, Xiaoying
contents 4D reconstruction of equine family (e.g. horses) from monocular video is important for animal welfare. Previous mainstream 4D animal reconstruction methods require joint optimization of motion and appearance over a whole video, which is time-consuming and sensitive to incomplete observation. In this work, we propose a novel framework called 4DEquine by disentangling the 4D reconstruction problem into two sub-problems: dynamic motion reconstruction and static appearance reconstruction. For motion, we introduce a simple yet effective spatio-temporal transformer with a post-optimization stage to regress smooth and pixel-aligned pose and shape sequences from video. For appearance, we design a novel feed-forward network that reconstructs a high-fidelity, animatable 3D Gaussian avatar from as few as a single image. To assist training, we create a large-scale synthetic motion dataset, VarenPoser, which features high-quality surface motions and diverse camera trajectories, as well as a synthetic appearance dataset, VarenTex, comprising realistic multi-view images generated through multi-view diffusion. While training only on synthetic datasets, 4DEquine achieves state-of-the-art performance on real-world APT36K and AiM datasets, demonstrating the superiority of 4DEquine and our new datasets for both geometry and appearance reconstruction. Comprehensive ablation studies validate the effectiveness of both the motion and appearance reconstruction network. Project page: https://luoxue-star.github.io/4DEquine_Project_Page/.
format Preprint
id arxiv_https___arxiv_org_abs_2603_10125
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle 4DEquine: Disentangling Motion and Appearance for 4D Equine Reconstruction from Monocular Video
Lyu, Jin
An, Liang
Cheng, Pujin
Liu, Yebin
Tang, Xiaoying
Computer Vision and Pattern Recognition
4D reconstruction of equine family (e.g. horses) from monocular video is important for animal welfare. Previous mainstream 4D animal reconstruction methods require joint optimization of motion and appearance over a whole video, which is time-consuming and sensitive to incomplete observation. In this work, we propose a novel framework called 4DEquine by disentangling the 4D reconstruction problem into two sub-problems: dynamic motion reconstruction and static appearance reconstruction. For motion, we introduce a simple yet effective spatio-temporal transformer with a post-optimization stage to regress smooth and pixel-aligned pose and shape sequences from video. For appearance, we design a novel feed-forward network that reconstructs a high-fidelity, animatable 3D Gaussian avatar from as few as a single image. To assist training, we create a large-scale synthetic motion dataset, VarenPoser, which features high-quality surface motions and diverse camera trajectories, as well as a synthetic appearance dataset, VarenTex, comprising realistic multi-view images generated through multi-view diffusion. While training only on synthetic datasets, 4DEquine achieves state-of-the-art performance on real-world APT36K and AiM datasets, demonstrating the superiority of 4DEquine and our new datasets for both geometry and appearance reconstruction. Comprehensive ablation studies validate the effectiveness of both the motion and appearance reconstruction network. Project page: https://luoxue-star.github.io/4DEquine_Project_Page/.
title 4DEquine: Disentangling Motion and Appearance for 4D Equine Reconstruction from Monocular Video
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.10125