Video-Based Reward Modeling for Computer-Use Agents

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Song, Linxin, Zhang, Jieyu, Sheng, Huanxin, Shi, Taiwei, Rahul, Gupta, Liu, Yang, Krishna, Ranjay, Kang, Jian, Zhao, Jieyu
Natura: Preprint
Pubblicazione: 2026
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866910048530202624
author Song, Linxin
Zhang, Jieyu
Sheng, Huanxin
Shi, Taiwei
Rahul, Gupta
Liu, Yang
Krishna, Ranjay
Kang, Jian
Zhao, Jieyu
author_facet Song, Linxin
Zhang, Jieyu
Sheng, Huanxin
Shi, Taiwei
Rahul, Gupta
Liu, Yang
Krishna, Ranjay
Kang, Jian
Zhao, Jieyu
contents Computer-using agents (CUAs) are becoming increasingly capable; however, it remains difficult to scale evaluation of whether a trajectory truly fulfills a user instruction. In this work, we study reward modeling from execution video: a sequence of keyframes from an agent trajectory that is independent of the agent's internal reasoning or actions. Although video-execution modeling is method-agnostic, it presents key challenges, including highly redundant layouts and subtle, localized cues that determine success. We introduce Execution Video Reward 53k (ExeVR-53k), a dataset of 53k high-quality video--task--reward triplets. We further propose adversarial instruction translation to synthesize negative samples with step-level annotations. To enable learning from long, high-resolution execution videos, we design spatiotemporal token pruning, which removes homogeneous regions and persistent tokens while preserving decisive UI changes. Building on these components, we fine-tune an Execution Video Reward Model (ExeVRM) that takes only a user instruction and a video-execution sequence to predict task success. Our ExeVRM 8B achieves 84.7% accuracy and 87.7% recall on video-execution assessment, outperforming strong proprietary models such as GPT-5.2 and Gemini-3 Pro across Ubuntu, macOS, Windows, and Android, while providing more precise temporal attribution. These results show that video-execution reward modeling can serve as a scalable, model-agnostic evaluator for CUAs.
format Preprint
id arxiv_https___arxiv_org_abs_2603_10178
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Video-Based Reward Modeling for Computer-Use Agents
Song, Linxin
Zhang, Jieyu
Sheng, Huanxin
Shi, Taiwei
Rahul, Gupta
Liu, Yang
Krishna, Ranjay
Kang, Jian
Zhao, Jieyu
Computer Vision and Pattern Recognition
Computation and Language
Computer-using agents (CUAs) are becoming increasingly capable; however, it remains difficult to scale evaluation of whether a trajectory truly fulfills a user instruction. In this work, we study reward modeling from execution video: a sequence of keyframes from an agent trajectory that is independent of the agent's internal reasoning or actions. Although video-execution modeling is method-agnostic, it presents key challenges, including highly redundant layouts and subtle, localized cues that determine success. We introduce Execution Video Reward 53k (ExeVR-53k), a dataset of 53k high-quality video--task--reward triplets. We further propose adversarial instruction translation to synthesize negative samples with step-level annotations. To enable learning from long, high-resolution execution videos, we design spatiotemporal token pruning, which removes homogeneous regions and persistent tokens while preserving decisive UI changes. Building on these components, we fine-tune an Execution Video Reward Model (ExeVRM) that takes only a user instruction and a video-execution sequence to predict task success. Our ExeVRM 8B achieves 84.7% accuracy and 87.7% recall on video-execution assessment, outperforming strong proprietary models such as GPT-5.2 and Gemini-3 Pro across Ubuntu, macOS, Windows, and Android, while providing more precise temporal attribution. These results show that video-execution reward modeling can serve as a scalable, model-agnostic evaluator for CUAs.
title Video-Based Reward Modeling for Computer-Use Agents
topic Computer Vision and Pattern Recognition
Computation and Language
url https://arxiv.org/abs/2603.10178