MoXaRt: Audio-Visual Object-Guided Sound Interaction for XR

Fuente: arXiv
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Main Authors: Xu, Tianyu, Kim, Sieun, Zheng, Qianhui, Xu, Ruoyu, Ravi, Tejasvi, Kulkarni, Anuva, Passarella-Ward, Katrina, Zhu, Junyi, Kowdle, Adarsh
Format: Preprint
Published: 2026
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author Xu, Tianyu
Kim, Sieun
Zheng, Qianhui
Xu, Ruoyu
Ravi, Tejasvi
Kulkarni, Anuva
Passarella-Ward, Katrina
Zhu, Junyi
Kowdle, Adarsh
author_facet Xu, Tianyu
Kim, Sieun
Zheng, Qianhui
Xu, Ruoyu
Ravi, Tejasvi
Kulkarni, Anuva
Passarella-Ward, Katrina
Zhu, Junyi
Kowdle, Adarsh
contents In Extended Reality (XR), complex acoustic environments often overwhelm users, compromising both scene awareness and social engagement due to entangled sound sources. We introduce MoXaRt, a real-time XR system that uses audio-visual cues to separate these sources and enable fine-grained sound interaction. MoXaRt's core is a cascaded architecture that performs coarse, audio-only separation in parallel with visual detection of sources (e.g., faces, instruments). These visual anchors then guide refinement networks to isolate individual sources, separating complex mixes of up to 5 concurrent sources (e.g., 2 voices + 3 instruments) with ~2 second processing latency. We validate MoXaRt through a technical evaluation on a new dataset of 30 one-minute recordings featuring concurrent speech and music, and a 22-participant user study. Empirical results indicate that our system significantly enhances speech intelligibility, yielding a 36.2% (p < 0.01) increase in listening comprehension within adversarial acoustic environments while substantially reducing cognitive load (p < 0.001), thereby paving the way for more perceptive and socially adept XR experiences.
format Preprint
id arxiv_https___arxiv_org_abs_2603_10465
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle MoXaRt: Audio-Visual Object-Guided Sound Interaction for XR
Xu, Tianyu
Kim, Sieun
Zheng, Qianhui
Xu, Ruoyu
Ravi, Tejasvi
Kulkarni, Anuva
Passarella-Ward, Katrina
Zhu, Junyi
Kowdle, Adarsh
Sound
Computer Vision and Pattern Recognition
Human-Computer Interaction
H.5.1; H.5.2; H.5.5; I.2.7; I.2.10
In Extended Reality (XR), complex acoustic environments often overwhelm users, compromising both scene awareness and social engagement due to entangled sound sources. We introduce MoXaRt, a real-time XR system that uses audio-visual cues to separate these sources and enable fine-grained sound interaction. MoXaRt's core is a cascaded architecture that performs coarse, audio-only separation in parallel with visual detection of sources (e.g., faces, instruments). These visual anchors then guide refinement networks to isolate individual sources, separating complex mixes of up to 5 concurrent sources (e.g., 2 voices + 3 instruments) with ~2 second processing latency. We validate MoXaRt through a technical evaluation on a new dataset of 30 one-minute recordings featuring concurrent speech and music, and a 22-participant user study. Empirical results indicate that our system significantly enhances speech intelligibility, yielding a 36.2% (p < 0.01) increase in listening comprehension within adversarial acoustic environments while substantially reducing cognitive load (p < 0.001), thereby paving the way for more perceptive and socially adept XR experiences.
title MoXaRt: Audio-Visual Object-Guided Sound Interaction for XR
topic Sound
Computer Vision and Pattern Recognition
Human-Computer Interaction
H.5.1; H.5.2; H.5.5; I.2.7; I.2.10
url https://arxiv.org/abs/2603.10465