World Mouse: Exploring Interactions with a Cross-Reality Cursor

Fuente: arXiv
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Bibliographic Details
Main Authors: Tütüncü, Esen K., Gonzalez-Franco, Mar, Patel, Khushman, Gonzalez, Eric J.
Format: Preprint
Published: 2026
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author Tütüncü, Esen K.
Gonzalez-Franco, Mar
Patel, Khushman
Gonzalez, Eric J.
author_facet Tütüncü, Esen K.
Gonzalez-Franco, Mar
Patel, Khushman
Gonzalez, Eric J.
contents As Extended Reality (XR) systems increasingly map and understand the physical world, interacting with these blended representations remains challenging. The current push for "natural" inputs has its trade-offs: touch is limited by human reach and fatigue, while gaze often lacks the precision for fine interaction. To bridge this gap, we introduce World Mouse, a cross-reality cursor that reinterprets the familiar 2D desktop mouse for complex 3D scenes. The system is driven by two core mechanisms: within-object interaction, which uses surface normals for precise cursor placement, and between-object navigation, which leverages interpolation to traverse empty space. Unlike previous virtual-only approaches, World Mouse leverages semantic segmentation and mesh reconstruction to treat physical objects as interactive surfaces. Through a series of prototypes, including object manipulation and screen-to-world transitions, we illustrate how cross-reality cursors may enable seamless interactions across real and virtual environments.
format Preprint
id arxiv_https___arxiv_org_abs_2603_10984
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle World Mouse: Exploring Interactions with a Cross-Reality Cursor
Tütüncü, Esen K.
Gonzalez-Franco, Mar
Patel, Khushman
Gonzalez, Eric J.
Human-Computer Interaction
As Extended Reality (XR) systems increasingly map and understand the physical world, interacting with these blended representations remains challenging. The current push for "natural" inputs has its trade-offs: touch is limited by human reach and fatigue, while gaze often lacks the precision for fine interaction. To bridge this gap, we introduce World Mouse, a cross-reality cursor that reinterprets the familiar 2D desktop mouse for complex 3D scenes. The system is driven by two core mechanisms: within-object interaction, which uses surface normals for precise cursor placement, and between-object navigation, which leverages interpolation to traverse empty space. Unlike previous virtual-only approaches, World Mouse leverages semantic segmentation and mesh reconstruction to treat physical objects as interactive surfaces. Through a series of prototypes, including object manipulation and screen-to-world transitions, we illustrate how cross-reality cursors may enable seamless interactions across real and virtual environments.
title World Mouse: Exploring Interactions with a Cross-Reality Cursor
topic Human-Computer Interaction
url https://arxiv.org/abs/2603.10984