World Mouse: Exploring Interactions with a Cross-Reality Cursor
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arXiv
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| Main Authors: | , , , |
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| Format: | Preprint |
| Published: |
2026
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| _version_ | 1866912961957724160 |
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| author | Tütüncü, Esen K. Gonzalez-Franco, Mar Patel, Khushman Gonzalez, Eric J. |
| author_facet | Tütüncü, Esen K. Gonzalez-Franco, Mar Patel, Khushman Gonzalez, Eric J. |
| contents | As Extended Reality (XR) systems increasingly map and understand the physical world, interacting with these blended representations remains challenging. The current push for "natural" inputs has its trade-offs: touch is limited by human reach and fatigue, while gaze often lacks the precision for fine interaction. To bridge this gap, we introduce World Mouse, a cross-reality cursor that reinterprets the familiar 2D desktop mouse for complex 3D scenes. The system is driven by two core mechanisms: within-object interaction, which uses surface normals for precise cursor placement, and between-object navigation, which leverages interpolation to traverse empty space. Unlike previous virtual-only approaches, World Mouse leverages semantic segmentation and mesh reconstruction to treat physical objects as interactive surfaces. Through a series of prototypes, including object manipulation and screen-to-world transitions, we illustrate how cross-reality cursors may enable seamless interactions across real and virtual environments. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2603_10984 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | World Mouse: Exploring Interactions with a Cross-Reality Cursor Tütüncü, Esen K. Gonzalez-Franco, Mar Patel, Khushman Gonzalez, Eric J. Human-Computer Interaction As Extended Reality (XR) systems increasingly map and understand the physical world, interacting with these blended representations remains challenging. The current push for "natural" inputs has its trade-offs: touch is limited by human reach and fatigue, while gaze often lacks the precision for fine interaction. To bridge this gap, we introduce World Mouse, a cross-reality cursor that reinterprets the familiar 2D desktop mouse for complex 3D scenes. The system is driven by two core mechanisms: within-object interaction, which uses surface normals for precise cursor placement, and between-object navigation, which leverages interpolation to traverse empty space. Unlike previous virtual-only approaches, World Mouse leverages semantic segmentation and mesh reconstruction to treat physical objects as interactive surfaces. Through a series of prototypes, including object manipulation and screen-to-world transitions, we illustrate how cross-reality cursors may enable seamless interactions across real and virtual environments. |
| title | World Mouse: Exploring Interactions with a Cross-Reality Cursor |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2603.10984 |