MANSION: Multi-floor lANguage-to-3D Scene generatIOn for loNg-horizon tasks

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Che, Lirong, Wen, Shuo, Huang, Shan, Wang, Chuang, Yang, Yuzhe, Dudek, Gregory, Wang, Xueqian, Su, Jian
Format: Preprint
Publié: 2026
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866918384178823168
author Che, Lirong
Wen, Shuo
Huang, Shan
Wang, Chuang
Yang, Yuzhe
Dudek, Gregory
Wang, Xueqian
Su, Jian
author_facet Che, Lirong
Wen, Shuo
Huang, Shan
Wang, Chuang
Yang, Yuzhe
Dudek, Gregory
Wang, Xueqian
Su, Jian
contents Real-world robotic tasks are long-horizon and often span multiple floors, demanding rich spatial reasoning. However, existing embodied benchmarks are largely confined to single-floor in-house environments, failing to reflect the complexity of real-world tasks. We introduce MANSION, the first language-driven framework for generating building-scale, multi-floor 3D environments. Being aware of vertical structural constraints, MANSION generates realistic, navigable whole-building structures with diverse, human-friendly scenes, enabling the development and evaluation of cross-floor long-horizon tasks. Building on this framework, we release MansionWorld, a dataset of over 1,000 diverse buildings ranging from hospitals to offices, alongside a Task-Semantic Scene Editing Agent that customizes these environments using open-vocabulary commands to meet specific user needs. Benchmarking reveals that state-of-the-art agents degrade sharply in our settings, establishing MANSION as a critical testbed for the next generation of spatial reasoning and planning.
format Preprint
id arxiv_https___arxiv_org_abs_2603_11554
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle MANSION: Multi-floor lANguage-to-3D Scene generatIOn for loNg-horizon tasks
Che, Lirong
Wen, Shuo
Huang, Shan
Wang, Chuang
Yang, Yuzhe
Dudek, Gregory
Wang, Xueqian
Su, Jian
Computer Vision and Pattern Recognition
Artificial Intelligence
Robotics
Real-world robotic tasks are long-horizon and often span multiple floors, demanding rich spatial reasoning. However, existing embodied benchmarks are largely confined to single-floor in-house environments, failing to reflect the complexity of real-world tasks. We introduce MANSION, the first language-driven framework for generating building-scale, multi-floor 3D environments. Being aware of vertical structural constraints, MANSION generates realistic, navigable whole-building structures with diverse, human-friendly scenes, enabling the development and evaluation of cross-floor long-horizon tasks. Building on this framework, we release MansionWorld, a dataset of over 1,000 diverse buildings ranging from hospitals to offices, alongside a Task-Semantic Scene Editing Agent that customizes these environments using open-vocabulary commands to meet specific user needs. Benchmarking reveals that state-of-the-art agents degrade sharply in our settings, establishing MANSION as a critical testbed for the next generation of spatial reasoning and planning.
title MANSION: Multi-floor lANguage-to-3D Scene generatIOn for loNg-horizon tasks
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Robotics
url https://arxiv.org/abs/2603.11554