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Main Authors: Caut, Amandine M., Zenebe, Beimnet, Rouillard, Amy, Sumpter, David J. T.
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2603.12741
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author Caut, Amandine M.
Zenebe, Beimnet
Rouillard, Amy
Sumpter, David J. T.
author_facet Caut, Amandine M.
Zenebe, Beimnet
Rouillard, Amy
Sumpter, David J. T.
contents The rapid advancement and impressive capabilities of large language models (LLMs) have given rise to the field of prompt engineering, the practice of crafting inputs to guide LLMs toward high-quality, task-relevant outputs. A critical challenge facing the field is the lack of standardised prompt documentation and evaluation practices. Prompts can be long, complex and difficult to evaluate on subjective tasks. To address this challenge, we propose the use of prompt cards, structured summaries of prompt engineering practices inspired by the concept of model cards. Through prompt cards, the specific goals, considerations and steps taken during prompt engineering can be systematically documented and assessed. We present the prompt card approach and illustrate it on a specific task called wordalisation, in which structured numerical data is transformed into text. We argue that a well-structured prompt card can enable better reproducibility, transparency, improve prompt methodology and give an effective alternative to benchmarking for judging the quality of generated texts. By systemically capturing underlying model details, prompt intent, contextualisation strategies, evaluation practices and ethical considerations, prompt cards make explicit the often implicit design decisions that shape system behaviour. Documenting these choices is important as prompting increasingly involves complex pipelines with multiple moving parts.
format Preprint
id arxiv_https___arxiv_org_abs_2603_12741
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle What You Prompt is What You Get: Increasing Transparency of Prompting Using Prompt Cards
Caut, Amandine M.
Zenebe, Beimnet
Rouillard, Amy
Sumpter, David J. T.
Computers and Society
Human-Computer Interaction
The rapid advancement and impressive capabilities of large language models (LLMs) have given rise to the field of prompt engineering, the practice of crafting inputs to guide LLMs toward high-quality, task-relevant outputs. A critical challenge facing the field is the lack of standardised prompt documentation and evaluation practices. Prompts can be long, complex and difficult to evaluate on subjective tasks. To address this challenge, we propose the use of prompt cards, structured summaries of prompt engineering practices inspired by the concept of model cards. Through prompt cards, the specific goals, considerations and steps taken during prompt engineering can be systematically documented and assessed. We present the prompt card approach and illustrate it on a specific task called wordalisation, in which structured numerical data is transformed into text. We argue that a well-structured prompt card can enable better reproducibility, transparency, improve prompt methodology and give an effective alternative to benchmarking for judging the quality of generated texts. By systemically capturing underlying model details, prompt intent, contextualisation strategies, evaluation practices and ethical considerations, prompt cards make explicit the often implicit design decisions that shape system behaviour. Documenting these choices is important as prompting increasingly involves complex pipelines with multiple moving parts.
title What You Prompt is What You Get: Increasing Transparency of Prompting Using Prompt Cards
topic Computers and Society
Human-Computer Interaction
url https://arxiv.org/abs/2603.12741