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Auteurs principaux: Benamara, Amine, Clavel, Céline, Ravenet, Brian, Sabouret, Nicolas, Saunier, Julien
Format: Preprint
Publié: 2026
Sujets:
Accès en ligne:https://arxiv.org/abs/2603.12783
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author Benamara, Amine
Clavel, Céline
Ravenet, Brian
Sabouret, Nicolas
Saunier, Julien
author_facet Benamara, Amine
Clavel, Céline
Ravenet, Brian
Sabouret, Nicolas
Saunier, Julien
contents During collaborative board games, cohesion represents a key aspect to define a well functionning group. From the success of the task to the developement of interpersonal relationship, this concept covers many aspects of group dynamics. The goal of our work is to investigate the factors that impact cohesion in a group, and specifically the relevant social skills that improve collaboration between multiple entities. In this article, we focus on the role of embodiement on different aspects of an interaction. We propose an experimental protocol, based on a collected corpus of humans playing a collaborative board game, to study how different agents' embodiment affect the perception of these agents and of the group as a whole. We conclude by presenting an outline of the problematics of the conception of the protocol and of multi-agent system related challenges.
format Preprint
id arxiv_https___arxiv_org_abs_2603_12783
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Exploring the role of embodiment on intimacy perception in a multiparty collaborative task
Benamara, Amine
Clavel, Céline
Ravenet, Brian
Sabouret, Nicolas
Saunier, Julien
Human-Computer Interaction
During collaborative board games, cohesion represents a key aspect to define a well functionning group. From the success of the task to the developement of interpersonal relationship, this concept covers many aspects of group dynamics. The goal of our work is to investigate the factors that impact cohesion in a group, and specifically the relevant social skills that improve collaboration between multiple entities. In this article, we focus on the role of embodiement on different aspects of an interaction. We propose an experimental protocol, based on a collected corpus of humans playing a collaborative board game, to study how different agents' embodiment affect the perception of these agents and of the group as a whole. We conclude by presenting an outline of the problematics of the conception of the protocol and of multi-agent system related challenges.
title Exploring the role of embodiment on intimacy perception in a multiparty collaborative task
topic Human-Computer Interaction
url https://arxiv.org/abs/2603.12783