SK-Adapter: Skeleton-Based Structural Control for Native 3D Generation

Fuente: arXiv
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Autori principali: Wang, Anbang, Ao, Yuzhuo, Wu, Shangzhe, Tang, Chi-Keung
Natura: Preprint
Pubblicazione: 2026
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author Wang, Anbang
Ao, Yuzhuo
Wu, Shangzhe
Tang, Chi-Keung
author_facet Wang, Anbang
Ao, Yuzhuo
Wu, Shangzhe
Tang, Chi-Keung
contents Native 3D generative models have achieved remarkable fidelity and speed, yet they suffer from a critical limitation: inability to prescribe precise structural articulations, where precise structural control within the native 3D space remains underexplored. This paper proposes SK-Adapter, a simple and yet highly efficient and effective framework that unlocks precise skeletal manipulation for native 3D generation. Moving beyond text or image prompts, which can be ambiguous for precise structure, we treat the 3D skeleton as a first-class control signal. SK-Adapter is a lightweight structural adapter network that encodes joint coordinates and topology into learnable tokens, which are injected into the frozen 3D generation backbone via cross-attention. This smart design allows the model to not only effectively "attend" to specific 3D structural constraints but also preserve its original generative priors. To bridge the data gap, we contribute Objaverse-TMS dataset, a large-scale dataset of 24k text-mesh-skeleton pairs. Extensive experiments confirm that our method achieves robust structural control while preserving the geometry and texture quality of the foundation model, significantly outperforming existing baselines. Furthermore, we extend this capability to local 3D editing, enabling the region specific editing of existing assets with skeletal guidance, which is unattainable by previous methods. Project Page: https://sk-adapter.github.io/
format Preprint
id arxiv_https___arxiv_org_abs_2603_14152
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle SK-Adapter: Skeleton-Based Structural Control for Native 3D Generation
Wang, Anbang
Ao, Yuzhuo
Wu, Shangzhe
Tang, Chi-Keung
Computer Vision and Pattern Recognition
Native 3D generative models have achieved remarkable fidelity and speed, yet they suffer from a critical limitation: inability to prescribe precise structural articulations, where precise structural control within the native 3D space remains underexplored. This paper proposes SK-Adapter, a simple and yet highly efficient and effective framework that unlocks precise skeletal manipulation for native 3D generation. Moving beyond text or image prompts, which can be ambiguous for precise structure, we treat the 3D skeleton as a first-class control signal. SK-Adapter is a lightweight structural adapter network that encodes joint coordinates and topology into learnable tokens, which are injected into the frozen 3D generation backbone via cross-attention. This smart design allows the model to not only effectively "attend" to specific 3D structural constraints but also preserve its original generative priors. To bridge the data gap, we contribute Objaverse-TMS dataset, a large-scale dataset of 24k text-mesh-skeleton pairs. Extensive experiments confirm that our method achieves robust structural control while preserving the geometry and texture quality of the foundation model, significantly outperforming existing baselines. Furthermore, we extend this capability to local 3D editing, enabling the region specific editing of existing assets with skeletal guidance, which is unattainable by previous methods. Project Page: https://sk-adapter.github.io/
title SK-Adapter: Skeleton-Based Structural Control for Native 3D Generation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.14152