Saved in:
Bibliographic Details
Main Authors: Lu, Sicheng, Purwanto, Erick, Liu, Hong, Li, Aini, Chaouch-Orozco, Adel
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2603.14260
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866918389440577536
author Lu, Sicheng
Purwanto, Erick
Liu, Hong
Li, Aini
Chaouch-Orozco, Adel
author_facet Lu, Sicheng
Purwanto, Erick
Liu, Hong
Li, Aini
Chaouch-Orozco, Adel
contents Dialect bias is pervasive yet often unconscious, normalized, or obscured by masking. Existing HCI interventions primarily audit disparities and propose reactive fixes. We present CompassioMate, a dialect-aware serious game that nurtures perspective-taking through AI-mediated play. Players listen to audio samples to identify regional dialects, engage in simulated social interactions involving dialect discrimination, and explore branching narratives that reveal how changes in wording or stance can influence the outcomes. In a three-week field study with 20 university students, participants reported feeling comfortable when observing region-tailored dialogues; several described experiencing perspective change. We contribute: 1) a formative study identifying goals for safe action consequence modelling, 2) the design and evaluation of a serious game integrating dialect audio, region-mapping play, bias; and 3) design implications highlighting listener-side training, transparent evaluation, and narratives maintaining psychological well-being.
format Preprint
id arxiv_https___arxiv_org_abs_2603_14260
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Gamifying Compassion: Mitigating Dialect Prejudice Through An AI-Driven Serious Game
Lu, Sicheng
Purwanto, Erick
Liu, Hong
Li, Aini
Chaouch-Orozco, Adel
Human-Computer Interaction
Dialect bias is pervasive yet often unconscious, normalized, or obscured by masking. Existing HCI interventions primarily audit disparities and propose reactive fixes. We present CompassioMate, a dialect-aware serious game that nurtures perspective-taking through AI-mediated play. Players listen to audio samples to identify regional dialects, engage in simulated social interactions involving dialect discrimination, and explore branching narratives that reveal how changes in wording or stance can influence the outcomes. In a three-week field study with 20 university students, participants reported feeling comfortable when observing region-tailored dialogues; several described experiencing perspective change. We contribute: 1) a formative study identifying goals for safe action consequence modelling, 2) the design and evaluation of a serious game integrating dialect audio, region-mapping play, bias; and 3) design implications highlighting listener-side training, transparent evaluation, and narratives maintaining psychological well-being.
title Gamifying Compassion: Mitigating Dialect Prejudice Through An AI-Driven Serious Game
topic Human-Computer Interaction
url https://arxiv.org/abs/2603.14260