CyboRacket: A Perception-to-Action Framework for Humanoid Racket Sports

Fuente: arXiv
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Autori principali: Ren, Peng, Qi, Chuan, Ge, Haoyang, Su, Qiyuan, He, Xuguo, Huang, Cong, Chi, Pei, Zhao, Jiang, Chen, Kai
Natura: Preprint
Pubblicazione: 2026
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author Ren, Peng
Qi, Chuan
Ge, Haoyang
Su, Qiyuan
He, Xuguo
Huang, Cong
Chi, Pei
Zhao, Jiang
Chen, Kai
author_facet Ren, Peng
Qi, Chuan
Ge, Haoyang
Su, Qiyuan
He, Xuguo
Huang, Cong
Chi, Pei
Zhao, Jiang
Chen, Kai
contents Dynamic ball-interaction tasks remain challenging for robots because they require tight perception-action coupling under limited reaction time. This challenge is especially pronounced in humanoid racket sports, where successful interception depends on accurate visual tracking, trajectory prediction, coordinated stepping, and stable whole-body striking. Existing robotic racket-sport systems often rely on external motion capture for state estimation or on task-specific low-level controllers that must be retrained across tasks and platforms. We present CyboRacket, a hierarchical perception-to-action framework for humanoid racket sports that integrates onboard visual perception, physics-based trajectory prediction, and large-scale pre-trained whole-body control. The framework uses onboard cameras to track the incoming object, predicts its future trajectory, and converts the estimated interception state into target end-effector and base-motion commands for whole-body execution by SONIC on the Unitree G1 humanoid robot. We evaluate the proposed framework in a vision-based humanoid tennis-hitting task. Experimental results demonstrate real-time visual tracking, trajectory prediction, and successful striking using purely onboard sensing.
format Preprint
id arxiv_https___arxiv_org_abs_2603_14605
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle CyboRacket: A Perception-to-Action Framework for Humanoid Racket Sports
Ren, Peng
Qi, Chuan
Ge, Haoyang
Su, Qiyuan
He, Xuguo
Huang, Cong
Chi, Pei
Zhao, Jiang
Chen, Kai
Robotics
Dynamic ball-interaction tasks remain challenging for robots because they require tight perception-action coupling under limited reaction time. This challenge is especially pronounced in humanoid racket sports, where successful interception depends on accurate visual tracking, trajectory prediction, coordinated stepping, and stable whole-body striking. Existing robotic racket-sport systems often rely on external motion capture for state estimation or on task-specific low-level controllers that must be retrained across tasks and platforms. We present CyboRacket, a hierarchical perception-to-action framework for humanoid racket sports that integrates onboard visual perception, physics-based trajectory prediction, and large-scale pre-trained whole-body control. The framework uses onboard cameras to track the incoming object, predicts its future trajectory, and converts the estimated interception state into target end-effector and base-motion commands for whole-body execution by SONIC on the Unitree G1 humanoid robot. We evaluate the proposed framework in a vision-based humanoid tennis-hitting task. Experimental results demonstrate real-time visual tracking, trajectory prediction, and successful striking using purely onboard sensing.
title CyboRacket: A Perception-to-Action Framework for Humanoid Racket Sports
topic Robotics
url https://arxiv.org/abs/2603.14605