RenderMem: Rendering as Spatial Memory Retrieval

Fuente: arXiv
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Autori principali: Park, JooHyun, Kang, HyeongYeop
Natura: Preprint
Pubblicazione: 2026
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author Park, JooHyun
Kang, HyeongYeop
author_facet Park, JooHyun
Kang, HyeongYeop
contents Embodied reasoning is inherently viewpoint-dependent: what is visible, occluded, or reachable depends critically on where the agent stands. However, existing spatial memory systems for embodied agents typically store either multi-view observations or object-centric abstractions, making it difficult to perform reasoning with explicit geometric grounding. We introduce RenderMem, a spatial memory framework that treats rendering as the interface between 3D world representations and spatial reasoning. Instead of storing fixed observations, RenderMem maintains a 3D scene representation and generates query-conditioned visual evidence by rendering the scene from viewpoints implied by the query. This enables embodied agents to reason directly about line-of-sight, visibility, and occlusion from arbitrary perspectives. RenderMem is fully compatible with existing vision-language models and requires no modification to standard architectures. Experiments in the AI2-THOR environment show consistent improvements on viewpoint-dependent visibility and occlusion queries over prior memory baselines.
format Preprint
id arxiv_https___arxiv_org_abs_2603_14669
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle RenderMem: Rendering as Spatial Memory Retrieval
Park, JooHyun
Kang, HyeongYeop
Artificial Intelligence
Embodied reasoning is inherently viewpoint-dependent: what is visible, occluded, or reachable depends critically on where the agent stands. However, existing spatial memory systems for embodied agents typically store either multi-view observations or object-centric abstractions, making it difficult to perform reasoning with explicit geometric grounding. We introduce RenderMem, a spatial memory framework that treats rendering as the interface between 3D world representations and spatial reasoning. Instead of storing fixed observations, RenderMem maintains a 3D scene representation and generates query-conditioned visual evidence by rendering the scene from viewpoints implied by the query. This enables embodied agents to reason directly about line-of-sight, visibility, and occlusion from arbitrary perspectives. RenderMem is fully compatible with existing vision-language models and requires no modification to standard architectures. Experiments in the AI2-THOR environment show consistent improvements on viewpoint-dependent visibility and occlusion queries over prior memory baselines.
title RenderMem: Rendering as Spatial Memory Retrieval
topic Artificial Intelligence
url https://arxiv.org/abs/2603.14669