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Autores principales: Li, Xingqiao, Wu, Kui, Su, Haozhe, Gao, Tianhong, Chu, Mengyu, Jiang, Chenfanfu, Li, Wei, Chen, Baoquan
Formato: Preprint
Publicado: 2026
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Acceso en línea:https://arxiv.org/abs/2603.14982
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author Li, Xingqiao
Wu, Kui
Su, Haozhe
Gao, Tianhong
Chu, Mengyu
Jiang, Chenfanfu
Li, Wei
Chen, Baoquan
author_facet Li, Xingqiao
Wu, Kui
Su, Haozhe
Gao, Tianhong
Chu, Mengyu
Jiang, Chenfanfu
Li, Wei
Chen, Baoquan
contents Simulating fluid-granular flows is crucial for understanding natural disasters, industrial processes, and visually realistic phenomena in computer graphics. These systems are challenging to simulate because of the strong nonlinear coupling between continuum fluids and discrete granular media, making it difficult to achieve both physical fidelity and computational efficiency at large scales. In this work, we present a unified framework for large-scale fluid-granular simulation that couples the Lattice Boltzmann Method (LBM) for fluids with the Material Point Method (MPM) for granular materials such as sand and snow. We introduce an adaptive block-based multi-level HOME-LBM solver based on solid geometric structures, enabling efficient memory usage and computational performance across multiple lattice resolutions. Consistent rescaling laws for moments allow accurate transfer of macroscopic quantities across refinement interfaces, while a GPU-based algorithm dynamically maintains the multi-level blocks in response to particle motion. By enforcing that all MPM particles reside within the finest fluid nodes, we achieve accurate two-way coupling between fluid and granular phases. Our framework supports a wide range of large-scale phenomena, including snow avalanches, sandstorms, and sand migration, demonstrating high physical fidelity and computational efficiency.
format Preprint
id arxiv_https___arxiv_org_abs_2603_14982
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Adaptive GPU Kinetic Solver for Fluid-Granular Flows
Li, Xingqiao
Wu, Kui
Su, Haozhe
Gao, Tianhong
Chu, Mengyu
Jiang, Chenfanfu
Li, Wei
Chen, Baoquan
Graphics
Simulating fluid-granular flows is crucial for understanding natural disasters, industrial processes, and visually realistic phenomena in computer graphics. These systems are challenging to simulate because of the strong nonlinear coupling between continuum fluids and discrete granular media, making it difficult to achieve both physical fidelity and computational efficiency at large scales. In this work, we present a unified framework for large-scale fluid-granular simulation that couples the Lattice Boltzmann Method (LBM) for fluids with the Material Point Method (MPM) for granular materials such as sand and snow. We introduce an adaptive block-based multi-level HOME-LBM solver based on solid geometric structures, enabling efficient memory usage and computational performance across multiple lattice resolutions. Consistent rescaling laws for moments allow accurate transfer of macroscopic quantities across refinement interfaces, while a GPU-based algorithm dynamically maintains the multi-level blocks in response to particle motion. By enforcing that all MPM particles reside within the finest fluid nodes, we achieve accurate two-way coupling between fluid and granular phases. Our framework supports a wide range of large-scale phenomena, including snow avalanches, sandstorms, and sand migration, demonstrating high physical fidelity and computational efficiency.
title Adaptive GPU Kinetic Solver for Fluid-Granular Flows
topic Graphics
url https://arxiv.org/abs/2603.14982