The Price of Universal Temporal Reachability

Fuente: arXiv
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Auteurs principaux: Bui-Xuan, Binh-Minh, Nguyen, Nhat-Minh, Tixeuil, Sébastien, Yamauchi, Yukiko
Format: Preprint
Publié: 2026
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author Bui-Xuan, Binh-Minh
Nguyen, Nhat-Minh
Tixeuil, Sébastien
Yamauchi, Yukiko
author_facet Bui-Xuan, Binh-Minh
Nguyen, Nhat-Minh
Tixeuil, Sébastien
Yamauchi, Yukiko
contents Dynamic networks are graphs in which edges are available only at specific time instants, modeling connections that change over time. The dynamic network creation game studies this setting as a strategic interaction where each vertex represents a player. Players can add or remove time-labeled edges in order to minimize their personal cost. This cost has two components: a construction cost, calculated as the number of time instants during which a player maintains edges multiplied by a constant $α$, and a communication cost, defined as the average distance to all other vertices in the network. Communication occurs through temporal paths, which are sequences of adjacent edges with strictly increasing time labels and no repeated vertices. We show for the shortest distance (minimizing the number of edges) that the price of anarchy can be proportional to the number of vertices, contrasting the constant price conjectured for static networks.
format Preprint
id arxiv_https___arxiv_org_abs_2603_15176
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle The Price of Universal Temporal Reachability
Bui-Xuan, Binh-Minh
Nguyen, Nhat-Minh
Tixeuil, Sébastien
Yamauchi, Yukiko
Data Structures and Algorithms
Dynamic networks are graphs in which edges are available only at specific time instants, modeling connections that change over time. The dynamic network creation game studies this setting as a strategic interaction where each vertex represents a player. Players can add or remove time-labeled edges in order to minimize their personal cost. This cost has two components: a construction cost, calculated as the number of time instants during which a player maintains edges multiplied by a constant $α$, and a communication cost, defined as the average distance to all other vertices in the network. Communication occurs through temporal paths, which are sequences of adjacent edges with strictly increasing time labels and no repeated vertices. We show for the shortest distance (minimizing the number of edges) that the price of anarchy can be proportional to the number of vertices, contrasting the constant price conjectured for static networks.
title The Price of Universal Temporal Reachability
topic Data Structures and Algorithms
url https://arxiv.org/abs/2603.15176